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2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵Justin Clark-Casey (justincc)2-23/+7
various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)1-3/+3
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)3-1/+41
2012-07-19Add basic TestCreateRootScenePresence() regression testJustin Clark-Casey (justincc)1-135/+144
2012-07-19Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)4-16/+35
enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-18Add back notification to neighbouring regions when RegionReadyModule is not ↵Justin Clark-Casey (justincc)1-0/+3
active accidentally just removed in 528004d
2012-07-18Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)3-21/+29
logins disabled on startup.
2012-07-18Fix bug where region ready was being triggered twice in quick succession if ↵Justin Clark-Casey (justincc)1-9/+12
a region contained no scripts.
2012-07-18Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2-3/+35
once when the region is ready. Switch MapImageServiceModule to use this.
2012-07-18Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2-5/+4
region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18Missing parameter in log error message was throwing exceptionDan Lake1-1/+1
2012-07-18Close() the ScenePresence after we've removed it from the scene graph, to ↵Justin Clark-Casey (justincc)1-10/+16
cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
2012-07-17Replace PollServiceRequestManager with older version, add extra logging toMelanie1-0/+1
event exceptions to see call path leading up to it.
2012-07-17 minor changes, removed extra parts physics updates on linking nonrootUbitUmarov1-2/+3
prims
2012-07-17 fix our stats ( old schema )UbitUmarov2-48/+66
2012-07-17Fix merge artefactsMelanie3-10/+4
2012-07-16Revert "Fix script "Running" behavior"Melanie2-16/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov2-1/+2
collision sounds. Let them be passive
2012-07-13 missed fix on vehicle reference frameUbitUmarov1-2/+1
2012-07-13Don't cache regions data on the other unused LocalGridServiceConnector that ↵Justin Clark-Casey (justincc)1-5/+17
the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-12Change very recent AllowedViewerList and BannedViewerList config setting ↵Justin Clark-Casey (justincc)1-4/+4
names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService] Also changes separator from comma to bar to match existing [LoginService] config features. Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-11Many explanitory comments added to the link and delink code inRobert Adams2-23/+93
SOG and SOP. Should have no functionality changes.
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2-12/+6
backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
interim copies to avoid spammage. Not for release to the grid, must be reverted first!
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
up properly
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2-1/+5
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-10If a part has a sit target and an avatar is already sitting, allow another ↵Justin Clark-Casey (justincc)1-7/+4
avatar to sit in the position given if no sit target was set. Previous behave was that the second avatar could not sit. This matches behaviour observed on the LL grid.
2012-07-10refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ↵Justin Clark-Casey (justincc)2-5/+6
and SOP.RemoveSittingAvatar()
2012-07-10Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2-8/+3
This reverts commit c8f0d476d2f775ba4d7afca12eeff527b46bb8e2. On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2-3/+8
2012-07-10refactor: use sit orientation argument passed in to SP.SendSitResponse() ↵Justin Clark-Casey (justincc)1-4/+2
rather than creating a new copy There are no issues with side-effects since this is a struct.
2012-07-10Move common code to detect whether a part has a valid sit target into a SOP ↵Justin Clark-Casey (justincc)2-30/+20
property rather than being repeated in SP. This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical. Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10Remove log line accidentally left in SP.SendSitResponse()Justin Clark-Casey (justincc)1-1/+1
2012-07-10Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)2-6/+32
avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information
2012-07-10When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)4-7/+96
the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
2012-07-10more work on llSetAngularVelocity()UbitUmarov1-1/+28
2012-07-09Don't allow a prim to be sat upon if its part of an attachmentJustin Clark-Casey (justincc)1-0/+9
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)3-8/+122
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13
2012-07-07Add saving vehicle physics data to the databaseMelanie3-25/+56
2012-07-07Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)3-15/+3
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-06Remove now duplicate interregion object check that should have been removed ↵Justin Clark-Casey (justincc)1-12/+0
a few commits ago in 43a2da9
2012-07-06Add assert to attachment regression tests to check that number of objects in ↵Justin Clark-Casey (justincc)2-5/+24
the scene graph