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2013-02-06Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)1-5/+0
2013-02-06Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)3-138/+1
2013-02-06Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵Justin Clark-Casey (justincc)3-168/+0
OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵Justin Clark-Casey (justincc)1-15/+0
return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)1-0/+122
them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)1-1/+1
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-01Revert "Update assembly version numbers"BlueWall1-1/+1
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-02minor: change comment about assuming script references are textures in ↵Justin Clark-Casey (justincc)1-1/+2
UuidGatherer since this is no longer the behaviour.
2013-02-01Update assembly version numbersBlueWall1-1/+1
2013-02-02Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)1-2/+5
by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-31* This adds a bit more to the previous flying roll effect by adding ↵teravus1-10/+50
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie1-0/+81
(General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵Jak Daniels1-1/+6
in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30Add JsonTestStore to determine if a JsonStore is associated withMic Bowman1-0/+1
a particular UUID.
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
2013-01-30* This adds a bit more to the previous flying roll effect by adding ↵teravus1-10/+50
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus1-0/+81
(General, not physics). Makes flying not feel as stiff.
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-5/+6
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-6/+7
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2-2/+2
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)1-0/+56
that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-25Added DynAttrs to the serialized XML format of prims. When copying prims, ↵Oren Hurvitz2-0/+16
use deep copy for DynAttrs.
2013-01-25Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)1-2/+2
from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)1-1/+8
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus1-0/+1
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+13
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-2/+2
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams1-0/+10
routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)1-2/+1
sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2-5/+33
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-18Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)3-6/+25
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
ValidateAndSendAppearanceAndAgentData()
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16JustinCC's core re-mergeMelanie1-3/+23
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-3/+23
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)1-23/+3
during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-3/+23
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia1-0/+4
other than the object currently sat on
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams1-2/+2
rather than just saying it happened.
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
clients and not only on Scheduled sends