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2013-03-21On a teleport, lock m_agentsInTransit whilst we grab the value to check for ↵Justin Clark-Casey (justincc)1-4/+4
completion just to be sure we're not using a thread cached version.
2013-03-20minor: disable logging on regression TestCrossOnSameSimulator() that I ↵Justin Clark-Casey (justincc)1-1/+1
accidentally left on a few commits ago.
2013-03-20minor: don't bother with the pause before rezzing attachments if we are ↵Justin Clark-Casey (justincc)1-1/+15
running regression tests (fire and forget calls launched on the same thread). Also adds code comments as to why this pause exists.
2013-03-20On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2-23/+121
viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20Insert a short delay on the simulator side rezzing of attachments in order ↵Justin Clark-Casey (justincc)1-1/+1
to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions. This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar. This doesn't affect version 1 viewers since this delay is shorter than the login delay. This doesn't increase the login time since this part of the process was already being performed asynchronously. This may be a temporary solution.
2013-03-20Force a viewer object update for attachments at the end of the final ↵Justin Clark-Casey (justincc)1-0/+9
Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. For some reason, sending updates before this will not have this effect. This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-18Multiattach, part 1Melanie2-2/+2
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-16* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ↵teravus1-11/+36
SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters.
2013-03-14Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)1-5/+35
This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
2013-03-13Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since ↵Justin Clark-Casey (justincc)1-1/+0
this is being done lazily
2013-03-13Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)1-0/+22
This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
2013-03-11minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)1-2/+2
2013-03-08* Apparently, sometimes texture entries come in from the wire with no ↵teravus1-0/+17
default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
2013-03-06Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)1-5/+22
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
2013-03-06* Separate two if trees that got merged into one if tree with borked logic.teravus1-2/+25
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)3-121/+159
Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-05Per discussions with justincc... split the JsonStore typeMic Bowman1-1/+13
functions into one for node type and one for value type. Define and export constants for both nodes and values.
2013-03-05Multiattach, part 1Melanie2-2/+2
2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-03-02Move AllowedClients and BannedClients section to new [AccessControl] section ↵Justin Clark-Casey (justincc)1-2/+10
in OpenSim.ini from [Startup] This change also corrects the setting names - they were actually wrong (though the text in {} was correct). If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
2013-02-28Add regression tests for llGetNotecardLine()Justin Clark-Casey (justincc)1-2/+2
2013-02-27Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)1-16/+11
2013-02-26Add regression test for llRequestUrl()Justin Clark-Casey (justincc)1-0/+11
2013-02-25Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)1-2/+9
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-22minor: Add doc to ScenePresence.IsInTransit to make it clear that this is ↵Justin Clark-Casey (justincc)1-0/+6
set only for region crossing and not teleport, etc.
2013-02-19Fix the JsonStore path set problem justincc found earlier today andMic Bowman1-1/+0
remove the deprecated TestPath functions.
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto1-1/+1
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie2-19/+39
there was a handler for it.
2013-02-16* Fix walking to <NaN, NaN, NaN> via autopilot.teravus1-1/+5
2013-02-16Add regression test TestSaveNonRootFolderToIarJustin Clark-Casey (justincc)3-5/+5
2013-02-14Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵Justin Clark-Casey (justincc)1-2/+2
JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb
2013-02-14Add EventManager events triggered when a SOP is added or removedRobert Adams2-0/+57
from the physical scene. Invocations added in SceneObjectPart.
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie1-1/+5
2013-02-13Adds a couple requested functions to the JsonStore scriptMic Bowman1-0/+15
interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node.
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie3-24/+9
rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie3-9/+24
than through the update system.
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-10Fix code to check for no spawn points. Possibly a merge artefact?Melanie1-2/+4
2013-02-10Fix teleport/telehub issue:BlueWall2-3/+17
Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
2013-02-08If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)1-4/+18
null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-37/+152
to work with the new params. Not actually plumbed just yet.
2013-02-07Plumb the path from the client to the extra physics params and backMelanie3-2/+26
2013-02-07Rename Bounciness to RestitutionMelanie2-6/+6
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-50/+6
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-6/+50
Addition of entries to PhysicsActor and setting code in SceneObjectPart.