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2017-07-21shape convex should not trigger complex cost (LI) aloneUbitUmarov1-1/+1
2017-07-18fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov1-14/+17
position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
2017-07-17KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov1-13/+25
Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
2017-07-16fix placement of xml ReadEndElement()UbitUmarov1-2/+1
2017-07-16test scenes do not set IsRunningUbitUmarov1-3/+0
2017-07-16store kfm on inventory. this may still be a bit confusing on rezUbitUmarov4-6/+34
2017-07-16don't start moving KFM things on region start that where stopped on last ↵UbitUmarov1-2/+2
shutdown
2017-07-16trigger moving_end also KFM stop and pauseUbitUmarov1-0/+2
2017-07-16make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov1-12/+14
but is needed, and should work better with recent changes on sop terseupdates control
2017-07-13add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov1-28/+76
separed land collsions dispatch from the others...
2017-07-13replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov3-49/+49
User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-13fix wrong testUbitUmarov1-1/+1
2017-07-13add more missing en-us culture on scene serializer writesUbitUmarov2-31/+32
2017-07-12rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov3-76/+59
group never individual prims/parts and so confusing
2017-07-10a few more changes on entities updatesUbitUmarov2-43/+36
2017-07-10on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2-32/+116
just their norms
2017-07-10fix the name of a funtion on last commitUbitUmarov2-3/+3
2017-07-09throttle collision sounds on a SOG.UbitUmarov2-7/+47
2017-06-28BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov1-3/+4
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov1-14/+30
script thread
2017-06-25change Backup calls overlap control codeUbitUmarov1-27/+46
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov1-14/+8
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24 a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov1-8/+44
known to be asset errors
2017-06-23 code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov1-2/+2
all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov1-10/+15
very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23several changes to iar/oar assets error reportsUbitUmarov1-6/+7
2017-06-22 change uuidgather a bit moreUbitUmarov1-16/+32
2017-06-22 split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov1-32/+45
let them be fatal
2017-06-21 avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov1-0/+9
problems, etc
2017-06-13 some cleanupUbitUmarov4-36/+16
2017-06-12improve english on few messages (thx)UbitUmarov2-3/+3
2017-06-12try to mk jenkins happyUbitUmarov1-1/+1
2017-06-12stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov1-2/+2
incorrect changes
2017-06-11fix a error messageUbitUmarov1-2/+5
2017-06-09add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2-0/+6
usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09 make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov1-12/+19
thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
2017-06-09still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov1-8/+6
the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
2017-06-08Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams1-1/+22
Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
2017-06-09bug fix plus some cleanupUbitUmarov1-56/+65
2017-06-08 revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov1-2/+1
2017-06-07so no real need for Maintenance thread.. so removedUbitUmarov1-77/+1
2017-06-07course locations is a also heartbeat job (for now sync)UbitUmarov1-30/+13
2017-06-07remove some more dead scene optionsUbitUmarov1-39/+1
2017-06-07remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov1-29/+5
a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-06set optional group position and rotation before attach to sceneUbitUmarov2-19/+6
2017-06-06bug fix: handle current region on GetChildAgentsToCloseUbitUmarov1-4/+19
2017-06-04Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams1-1/+2
OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
2017-06-03remove redundant UpdateMovementAnimations();UbitUmarov1-2/+2
2017-06-03add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov1-6/+28
cases
2017-06-03cross mouse buttons stateUbitUmarov1-0/+14