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2016-07-13make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov1-1/+4
2016-07-13use geometric center and not sog root position in cullingUbitUmarov1-13/+19
2016-07-13add missing prim count for statsUbitUmarov1-0/+8
2016-07-12be nicer to PIs (actually linux)UbitUmarov1-0/+5
2016-07-12let radius be radius, not diameterUbitUmarov1-1/+1
2016-07-12don't break child agents start positionUbitUmarov1-10/+12
2016-07-12work around missing information on child creation, hidding its effects with ↵UbitUmarov1-1/+2
reduced view range in culling option is on
2016-07-12 add object UUID to a debug/warn messageUbitUmarov1-1/+1
2016-07-09 some changes to RequestInventoryFile()UbitUmarov1-38/+36
2016-07-08don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov1-0/+14
7828 with diferent code
2016-07-07Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto1-1/+1
2016-07-07reduce lock time during object inventory ProcessInventoryBackupUbitUmarov1-7/+4
2016-07-07reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov1-1/+1
unreasonable for most cases. The coment about performance on a previus commit refering to mantis 7904 was wrong, this changes will NOT do much in terms of objects inventory download time, only a bit on cpu and memory use"
2016-07-07 hide the footprints of my previus bug ( take out comented codeUbitUmarov1-3/+0
2016-07-07 forget InventoryStringBuilder.close()UbitUmarov1-3/+3
2016-07-07 change InventoryStringBuilder. This will do much for mantis 7904 objects ↵UbitUmarov1-12/+21
inventory sending is slow by design
2016-07-07move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov1-5/+1
to RefreshGroupMembership() on start. It was too soon and its Groups module job
2016-07-07avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov1-3/+4
2016-07-06let RePrioritization also work on child agentsUbitUmarov1-4/+12
2016-07-06bug fix, etcUbitUmarov1-3/+10
2016-07-06 add some needed InvalidBoundsRadius() callsUbitUmarov2-5/+20
2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov3-49/+56
prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
2016-07-04Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker3-24/+14
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
2016-07-03New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2-0/+8
instead they stay in the region, possibly placed outside its borders.
2016-07-03scale down position X and Y acording to region size on sending coarse ↵UbitUmarov1-2/+17
Updates. Viewers need to scale up by same amount.
2016-07-03try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov1-4/+9
2016-07-01missing fileUbitUmarov1-1/+0
2016-07-01revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov1-1/+1
interregions invite/eject messages, etc
2016-06-28 if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov1-0/+1
the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov1-1/+1
creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-24Added a test for checking permissions in inventory items that are ↵Diva Canto1-4/+62
transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
2016-06-23Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto1-6/+82
configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-22Mantis #7935: regression on transferring attachments over the HGDiva Canto1-45/+1
2016-06-22Can't do it do it this low in the stack. Attachments on teleports apparently ↵Diva Canto1-6/+1
rely on State being != 0. Revert "Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen." This reverts commit f19199cf4a6ef9cdcfbdbff3a1f604f595216f65.
2016-06-21Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 ↵Diva Canto1-1/+6
(meaning attachments). That should never happen.
2016-06-20Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto1-4/+6
2016-06-20Still mantis #7929: apply next owner mask to the new owner, the group.Diva Canto1-0/+1
2016-06-20Related to mantis #7929: "For sale" was not being accepted, because of ↵Diva Canto1-0/+31
permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20Mantis #7929: objects deeded to the group were loosing some important ↵Diva Canto2-7/+10
properties. This makes the "For sale" be visible, but is not the end of the story.
2016-06-19Mantis #7920: group info was not being updated in many situations. ↵Diva Canto1-1/+1
(regression) Putting back the heavy messaging.
2016-06-19Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto1-0/+2
regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-06-18Guard against occurring null ref.Diva Canto1-1/+1
2016-06-13Revert "More debug to diagnose osgrid"Diva Canto1-1/+1
This reverts commit b5f29e93f6345987c0b9b8d6496b489e7336039b.
2016-06-13More debug to diagnose osgridDiva Canto1-1/+1
2016-06-12Still mantis #7858: send kill object / update to child agents tooDiva Canto1-2/+2
2016-06-12Detection of Cylinder and Prism for flexi primsMandarinka Tasty1-2/+2
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Diva Canto <diva@metaverseink.com>
2016-06-12Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2-3/+7
now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-11Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵Diva Canto1-2/+0
problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
2016-05-23Fix a line deletion that should not have been deletedMelanie Thielker1-0/+1
2016-05-23Fixed discrepancy between code and ini symbols.Jeff Kelley1-1/+1