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2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov1-6/+61
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2-14/+6
still work
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens5-30/+28
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov1-1/+0
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov1-20/+28
of thread jobs, where one is good enought
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov4-8/+23
but needs testing, specially the fail cases, that most likelly need more work
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov1-22/+22
items UUID. Guess it doesn't cover all paths
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-08a mess with Modules and ModuleUbitUmarov1-43/+3
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2-2/+10
the time for nowwq
2015-09-06remove a forgotten cast to intUbitUmarov1-1/+1
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-3/+7
2015-09-06fix odd drawdistance control initializationUbitUmarov1-12/+6
2015-09-06still a missing stat IDUbitUmarov1-9/+12
2015-09-06let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov1-50/+91
array indexes all over the place
2015-09-04a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov1-79/+91
for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto29-29/+0
OpenSim.Framework.
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto1-3/+3
_PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2-106/+122
rearrange on stat code ( MOSES special ones still out )
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov2-53/+7
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov25-2943/+338
2015-08-31First commit where physics work as region module.Diva Canto2-5/+9
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
position. Also reset camera to position on makeroot
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto10-10/+10
2015-08-30Renamed the namespaces tooDiva Canto11-22/+22
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto1-2/+1
constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30more on tps and crossingsUbitUmarov1-29/+76
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 fix NeighborRegions codeUbitUmarov1-49/+16
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2-6/+46
Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-2/+2
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-1/+5
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
2015-08-24try to implement core load oar optionsUbitUmarov3-18/+77
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov1-1/+1
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
from collisions before removing the collision callbacks. Should not make operational differences.
2015-08-22Warp3D map now seems to workUbitUmarov1-0/+2
2015-08-22update MapSearchModuleUbitUmarov1-0/+5
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
does not compress well on island?