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2010-06-04Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-121/+21
attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-27commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-21/+121
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-05-24backport from master fix for attachment displayJustin Clark-Casey (justincc)3-3/+5
this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
2010-05-24backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)1-2/+31
master
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-05-20move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2-16/+15
modules can use it backport from master
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-14Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora3-19/+19
2010-05-05back port groups changesunknown1-0/+73
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-02Adding DebugEvent Trapsacha1-0/+3
Adding XMREEvent Trap trapDebug("Modulename" ,"My data here ", scene); trapXMRE(int data, string Message, Scene scene);
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-23Adding some more SNMP events and some refactoringsacha1-0/+1
Signed : The Masqued Foxi
2010-04-23Adding LinkUp/LinkDown when a region is started or stoped.sacha1-0/+5
Those two events could be used to compute the region availibility
2010-04-18This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker1-6/+65
thread. It should block only for the case of being called by CapsUpdateTaskInventoryScriptAsset().
2010-04-14Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie1-1/+1
a bit of git
2010-04-14Change ISnmpModule to use scene referencesMelanie1-2/+9
2010-04-13Drop unused Alert() method from ISnmpModuleMelanie1-2/+1
2010-04-10Adding ColdStart event lcc1-0/+1
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker3-12/+71
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-10re-fixing this darn filelcc1-0/+11
2010-04-10dding this deleted file...lcc1-2/+2
2010-04-10Fixing Traplcc1-11/+0
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-05Add the ISnmpModule interface definition to Careminster releaseMelanie Thielker1-0/+11
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw1-1/+9
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10
2010-03-09Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)4-43/+138
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Formatting cleanup.Jeff Ames9-102/+102
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15Plug a small holeMelanie1-0/+3
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution9-106/+616
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>