Commit message (Collapse) | Author | Files | Lines | ||
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2012-12-07 | add some default size setting and checks | UbitUmarov | 1 | -1/+2 | |
2012-12-07 | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 1 | -2/+2 | |
since at least for now seems good enought | |||||
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -0/+6 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -0/+6 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -4/+11 | |
avatar collider, just rounding the boxes, etc | |||||
2012-12-03 | *TEST* diferent avatar collider | UbitUmarov | 1 | -2/+13 | |
2012-11-23 | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2 | -31/+25 | |
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | |||||
2012-11-23 | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 1 | -0/+58 | |
2012-11-23 | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 1 | -4/+8 | |
where core has a simple list | |||||
2012-11-23 | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | |||||
2012-11-20 | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
code is there | |||||
2012-11-20 | Fix movetotarget on mega regions. | Iain Oliver | 1 | -3/+21 | |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 26 | -1805/+566 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -0/+33 | |
2012-11-12 | Completely remove the IRegionModule interface | Melanie | 1 | -55/+0 | |
2012-11-12 | Stop closing old style modules | Melanie | 1 | -9/+0 | |
2012-11-12 | Remove the old style module loader and all references to it | Melanie | 4 | -350/+12 | |
2012-11-11 | document & 80-character width terminal formatting | SignpostMarv | 1 | -36/+78 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2012-11-11 | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 1 | -0/+33 | |
LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2012-11-10 | One more module converted: CloudModule. | Diva Canto | 1 | -1/+1 | |
2012-11-10 | 80 character-width terminal formatting of IDialogModule interface, removing ↵ | SignpostMarv | 1 | -23/+28 | |
superfluous whitespace & line-endings. | |||||
2012-11-10 | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 1 | -33/+73 | |
2012-11-10 | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2 | -35/+70 | |
and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | |||||
2012-11-09 | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 1 | -1/+1 | |
added both the WindModule and the SunModule to the Plugin manifest. | |||||
2012-11-09 | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 1 | -1/+1 | |
2012-11-09 | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 1 | -0/+2 | |
intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | |||||
2012-11-04 | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 2 | -0/+18 | |
EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | |||||
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 1 | -0/+2 | |
script engines to use them. | |||||
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 1 | -0/+2 | |
script engines to use them. | |||||
2012-11-02 | actually remove the use of random on persist timmings | UbitUmarov | 1 | -4/+6 | |
2012-11-02 | Create a new random when needed using normal time based seed instead of | UbitUmarov | 1 | -2/+5 | |
reusing a shared one than may not be valid | |||||
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 | |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 1 | -1/+1 | |
No change to existing functions. | |||||
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2 | -17/+48 | |
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | |||||
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 | |
2012-10-30 | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 1 | -1/+1 | |
2012-10-30 | Only create a new list to check if objects have reached targets if there ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
actually are any targets. | |||||
2012-10-30 | Put back the collision sound shim into SOP | Melanie | 1 | -0/+29 | |
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 | |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 1 | -0/+3 | |
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | |||||
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2 | -2/+2 | |
specifies a UUID rather than a string | |||||
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2 | -79/+24 | |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵ | SignpostMarv | 1 | -9/+8 | |
from the root prim rather than the source prim | |||||
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in ↵ | SignpostMarv | 1 | -10/+8 | |
SceneObjectPart.SendSound as linksets are only meant to have a single owner | |||||
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 1 | -4/+5 | |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 | |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 1 | -2/+2 | |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 1 | -0/+11 | |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 2 | -31/+10 | |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 1 | -0/+6 | |