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2010-09-05Add missing IDwellModule interfaceMelanie1-0/+37
2010-09-04Logout the presence if client IP verification fails.Diva Canto1-0/+2
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)1-8/+40
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)1-8/+27
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-09-02Fixes to JUMP system.Kitto Flora2-54/+163
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-02Remove commented code and the comment, as the change has proven outMelanie Thielker1-3/+0
2010-09-02Experimentally comment the sending of unbaked avatarsMelanie Thielker1-1/+3
2010-09-02Remove the annoying "Script saved" popups when saving scripts in taskMelanie Thielker1-13/+1
inventory. They cause spam when using recompile scripts in selection and are redundant because that message is also shown in the script window message pane. These popups were a legacy from when we couldn't drive the message pane and their finest hour has now come.
2010-09-01Prevent Meta7 plants from being treated like dropped attachments and removedMelanie Thielker1-1/+1
from the sim.
2010-09-01Improve sim health reporting. Output error message if heartbeat thread is ↵Melanie Thielker1-1/+2
restarted by scene. This may help to find out why this recovery mechanism isn't working.
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-71/+0
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker3-3/+3
script state enum to reflect recent changes.
2010-08-31Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)1-0/+21
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker3-3/+3
script state enum to reflect recent changes.
2010-08-30Kick the user from the region in the circumstance that the TP home failed - ↵meta72-3/+4
ONLY if it was triggered by an estate ban. This makes baby jesus cry, and should be fixed to search for alternative regions if the home region is unavailable.
2010-08-30Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman1-1/+2
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30local commit with parcel media bitsJonathan Freedman1-1/+2
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)5-75/+84
2010-08-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+4
2010-08-26refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)1-47/+0
since this appears to relate solely to attachments
2010-08-26refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2-24/+21
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)7-36/+7
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)1-1/+1
always 0 (and any other number would cause an error anyway)
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)6-136/+205
conditions in linking and unlinking
2010-08-26Fix a horrible bug in SG, where iteration of scene objects is carriedMelanie Thielker1-2/+4
out in a fashion that causes the delegate to be invoked once per child prim for a given group.
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2-18/+29
sticking around
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)3-55/+82
SceneObjectPartInventory
2010-08-25Change object cleanup again. Make scene object directories more robust andMelanie Thielker2-19/+30
prevent deleted SOP's from sticking around
2010-08-25Correct a logic error in attachment cleanupMelanie Thielker1-4/+9
2010-08-25Lock the attachment cleanup so it doesn't go into an endless deletion frenzyMelanie Thielker1-16/+20
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)3-25/+62
and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
2010-08-24refactor: make RezObject() more readableJustin Clark-Casey (justincc)1-69/+68
2010-08-24Call the cleanup after saving attachment states, so that the attachmentsMelanie Thielker1-1/+3
don't get killed before they can be saved
2010-08-24Call the Cleanup when an agent logs out, when an agent leaves and justMelanie Thielker1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-08-24Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-08-24add test to check move of task item to user inventory when a target folder ↵Justin Clark-Casey (justincc)1-0/+26
is explicitly given
2010-08-24minor: stop test using obsolete propertyJustin Clark-Casey (justincc)1-1/+1
2010-08-24refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)1-24/+37
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2-1/+105
goes to the correct directory Also removes some mono compiler warnings
2010-08-23minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)1-1/+5
2010-08-23Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)1-2/+4
2010-08-22Add printing the default script engine name. Report real exceptions whenMelanie Thielker1-2/+3
there is an issue with the config file, as a typo could cause configuration to silently fail.
2010-08-22Suppress error messages about scripts not foind if they're in fact disabledMelanie Thielker1-0/+3
2010-08-20Unit test breakage fix.Diva Canto2-6/+11