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2012-05-17 trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2-23/+22
without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17Force the default Telehub router if no matches are found in the config.BlueWall1-29/+28
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2-2/+2
volumedetect collision
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17minor: improve method doc for ↵Justin Clark-Casey (justincc)1-1/+1
TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-17Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()Justin Clark-Casey (justincc)1-0/+67
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression ↵Justin Clark-Casey (justincc)1-2/+2
test logging accidentally left in
2012-05-17Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()Justin Clark-Casey (justincc)1-0/+76
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov1-1/+36
sec per part ???
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov1-4/+13
sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16Route OAR SOG loading through the common ↵Justin Clark-Casey (justincc)2-113/+4
SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). Remove buggy Xml2ToSOG().
2012-05-15Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)1-1/+12
reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov1-2/+5
coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15sop colisions don't play sounds on volume detectorsUbitUmarov1-1/+1
2012-05-15sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov1-48/+118
collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
2012-05-14Add another null check to Melanie's last commit. Seems to eliminate sqlite ↵dahlia1-1/+1
errors in log but no idea if it's working properly
2012-05-15Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie1-1/+1
loads roots before children like MySQL does.
2012-05-15Try to fix sqlite breakageMelanie1-0/+3
2012-05-15Port the mel/dahlia fixMelanie1-0/+3
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-15Port Avination's collision fixes to core.Melanie3-512/+188
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie3-512/+178
2012-05-14minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)1-4/+4
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-13Add configurable SpawnPointRoutingBlueWall2-38/+146
Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov1-2/+7
lower than desired, for better display coerence.
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2-2/+26
parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-10Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake2-7/+33
scene before physics simulation step rather than after
2012-05-09Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)1-0/+4
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09Remove physics actor related race conditions in SetVehicleFlags() and ↵Justin Clark-Casey (justincc)1-7/+9
SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time.
2012-05-08Trigger event when scene presences are updatedDan Lake2-0/+34
2012-05-09Mantis 1456 same region teleport of a sitting avatar.Talun1-0/+2
Region to region was fixed some time ago in EntityTransferModule. This applies the same fix for same region teleports.
2012-05-08Perform SceneGraph.DuplicateObject() under existing m_updateLock already ↵Justin Clark-Casey (justincc)1-75/+89
used for link and delinking, in order to avoid race conditions. DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-05-07remove default values from prior commit since mono cant deal with themdahlia1-1/+1
2012-05-06add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for ↵dahlia1-2/+4
moving NPCs
2012-05-06Stop llSetPos from sending one update per child primMelanie1-1/+1
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov1-2/+4
change here also)
2012-05-05Fire the scripting changed event with CHANGED_OWNER when an object that has ↵Justin Clark-Casey (justincc)1-2/+8
changed owners is rezzed. This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-04Mantis 60004 problems with damage and llSetDamage. In damage enabled areas ↵Talun1-7/+46
this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie1-2/+2
Unit's reverted patch
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2-28/+8
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2-8/+28
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov1-12/+54
changed crossing code to restore sitting avas in case of group cross fail