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2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+30
2012-03-08Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)1-1/+1
2012-03-08Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2-8/+65
2012-03-07 changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov3-153/+66
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-07Fix merge issueMelanie1-76/+79
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
2012-03-07Add documentation to make more explicit the difference between OnRezScript an...Justin Clark-Casey (justincc)1-5/+20
2012-03-06Add sensor, dataserver requests, timer and listener counts to "xengine status...Justin Clark-Casey (justincc)1-0/+5
2012-03-06Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)1-1/+1
2012-03-06Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie1-4/+3
2012-03-06Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2-0/+8
2012-03-06Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie1-11/+0
2012-03-06make copied parts have diferent LocalIds than original. More building control...UbitUmarov2-5/+74
2012-03-05A stab at making llEjectFromLand work in all casesMelanie1-3/+10
2012-03-04Zero velocity when drag-copyingMelanie1-0/+2
2012-03-02Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)1-3/+1
2012-03-02Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)1-4/+1
2012-03-02ScenePresence line endings and fix AllowMovement default to true.Dan Lake1-30/+30
2012-03-02minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-03-01In ScenePresence, removed several private variables used to store public para...Dan Lake1-108/+44
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie1-0/+12
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie5-25/+38
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie4-9/+7
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie3-0/+330
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov3-35/+98
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie1-2/+1
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2
2012-02-24Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)1-2/+2
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-3/+9
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2-10/+20
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie1-0/+3
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie2-2/+5
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie1-2/+22
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)1-11/+1
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14