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2014-09-24Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)1-7/+2
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov2-1/+6
2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker1-0/+6
2014-09-23Modifications to previous IAR commits to bring them more inline with existing...AliciaRaven1-5/+5
2014-09-23Add an event callback for loading IAR files. The callback for creating them a...AliciaRaven1-3/+24
2014-09-23Change existing IAR save to use UUID for its callback reference instead of Gu...AliciaRaven1-3/+4
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2-26/+47
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker1-0/+2
2014-09-22 a few more changes on link/unlinkUbitUmarov2-13/+10
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21 protect getting the itemUbitUmarov1-1/+3
2014-09-21 remove redundant codeUbitUmarov1-20/+7
2014-09-19exclude npcs from baked cacheUbitUmarov1-7/+14
2014-09-19fix positions on same frames transitionsUbitUmarov1-8/+3
2014-09-17This fixes the Scene thread renaming issueBlueWall1-1/+0
2014-09-17Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall1-1/+3
2014-09-17Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward1-0/+15
2014-09-17Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall1-3/+1
2014-09-17Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall1-1/+3
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4
2014-09-16 try to send fly state on tpsUbitUmarov1-1/+2
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker1-0/+12
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96
2014-09-12Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)1-11/+20
2014-09-11Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)1-3/+2
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2-21/+54
2014-09-10Fix a nullref that can hit Vivox voiceMelanie Thielker1-2/+8
2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov2-1/+22
2014-09-09Plumb the rest of the serverside AOMelanie Thielker1-0/+5
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker1-0/+1
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker1-0/+5
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker1-0/+4
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov4-3/+67
2014-09-05For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2-13/+10