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2011-06-29Don't follow inventory links of links.Justin Clark-Casey (justincc)1-1/+4
This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
2011-06-29refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)1-2/+4
2011-06-29If an inventory link target is in the same folder as the source, then don't ↵Justin Clark-Casey (justincc)1-1/+6
recursively request that folder. Currently, this should never actually happen but certainly best to handle this case
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)3-6/+6
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-24Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)1-3/+6
works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-15Add localID to physical object creation functions.Mic Bowman3-4/+4
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
prim. Thanks, MisterBlue
2011-06-10When serializing objects, stop accidentally using the green text colour ↵Justin Clark-Casey (justincc)1-1/+1
value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2-0/+12
future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10minor: add method doc to make it clear that click action is fired when the ↵Justin Clark-Casey (justincc)1-1/+10
click action is changed, not when a prim is clicked
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵Diva Canto2-0/+5
button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
2011-06-08Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵Diva Canto2-0/+25
that they know when the scene's objects have been loaded from the DB.
2011-06-07This makes the display names work better for foreignersDiva Canto1-0/+26
2011-06-04Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)1-0/+8
2011-06-04Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2-167/+178
the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)1-0/+3
rather than just the first one
2011-06-04create TestGetInventoryItem()Justin Clark-Casey (justincc)1-0/+19
2011-06-04extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)1-2/+4
2011-06-03minor: add in method print out to new testJustin Clark-Casey (justincc)1-0/+3
2011-06-03add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)1-0/+70
2011-06-03HG Landmarks now working.Diva Canto1-22/+1
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵Diva Canto2-75/+3
supporting HG landmarks.
2011-05-28Adding an event to signal that logins are enabledBlueWall2-0/+27
Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28Add option to disable loginsBlueWall1-1/+17
This just covers script loading for now. More to come.
2011-05-27Make sure culture is en-US when saving archive related xml.Justin Clark-Casey (justincc)1-1/+0
This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto1-0/+3
WARNING: additional configuration for HG inis -- see *Common.ini.example
2011-05-27If parsing fails in the primitive base shape (which prints out a debug log ↵Justin Clark-Casey (justincc)1-4/+25
message), also print out the name and uuid of the part containing this shape. This is to help in diagnosing parsing failures.
2011-05-26Add a --noassets option to "save oar".Justin Clark-Casey (justincc)1-6/+19
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
2011-05-25Add PayPrice to serialization format Xml2Melanie2-6/+40
2011-05-24Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto1-0/+2
window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2-1/+10
backup is not used.
2011-05-24Create a method to force the script engine to save state from outsideMelanie1-0/+2
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie2-0/+27
the SceneGraph is torn down.
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto1-1/+1
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)12-12/+0
OpenSim.Tests.Common instead
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)1-8/+2
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)1-21/+2
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)1-3/+3
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)3-2/+49
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2-2/+23
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s