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2012-11-12Stop closing old style modulesMelanie1-9/+0
2012-11-12Remove the old style module loader and all references to itMelanie4-350/+12
2012-11-11document & 80-character width terminal formattingSignpostMarv1-36/+78
2012-11-11moving windlight-sources to correct namespace-named folder (world); add Light...PixelTomsen1-0/+33
2012-11-10One more module converted: CloudModule.Diva Canto1-1/+1
2012-11-1080 character-width terminal formatting of IDialogModule interface, removing s...SignpostMarv1-23/+28
2012-11-10Documenting parameters of methods on the IDialogModule interfaceSignpostMarv1-33/+73
2012-11-10Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...Justin Clark-Casey (justincc)2-35/+70
2012-11-09Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto1-1/+1
2012-11-09Converted the SunModule to the new region module interface. (39 to go...)Diva Canto1-1/+1
2012-11-09marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...SignpostMarv1-0/+2
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2-0/+18
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie1-0/+2
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2-17/+48
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-30Put back the collision sound shim into SOPMelanie1-0/+29
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv1-0/+3
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2-2/+2
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2-79/+24
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-4/+5
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-2/+2
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-0/+11
2012-10-29transposing preload sound onto sound moduleSignpostMarv2-31/+10
2012-10-29transposing stop sound into sound moduleSignpostMarv1-0/+6
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv1-1/+1
2012-10-29making the max distance for sounds to be heard from their origin a configurab...SignpostMarv1-0/+2
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-2/+3
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-2/+5
2012-10-28Set the script state to new rez when a scriptis saved, rather than region start.Melanie1-1/+1
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
2012-10-28 more debugUbitUmarov1-0/+2