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2012-03-09Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)1-2/+2
2012-03-09Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2-32/+18
2012-03-09refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)1-15/+8
2012-03-09Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)1-5/+5
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+29
2012-03-08Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)1-1/+1
2012-03-08Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2-8/+65
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
2012-03-07Add documentation to make more explicit the difference between OnRezScript an...Justin Clark-Casey (justincc)1-5/+20
2012-03-06Add sensor, dataserver requests, timer and listener counts to "xengine status...Justin Clark-Casey (justincc)1-0/+5
2012-03-06Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)1-1/+1
2012-03-06Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2-0/+8
2012-03-02Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)1-3/+1
2012-03-02Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)1-4/+1
2012-03-02ScenePresence line endings and fix AllowMovement default to true.Dan Lake1-30/+30
2012-03-02minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-03-01In ScenePresence, removed several private variables used to store public para...Dan Lake1-108/+44
2012-02-24Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)1-2/+2
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-3/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2-10/+20
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie2-2/+5
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)1-11/+1
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-20More improvements on agent position updates: if the target sims fail, blackli...Diva Canto1-5/+2
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2-7/+15
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)1-2/+2
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake1-0/+24
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2-2/+2
2012-02-16If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)1-12/+22
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-0/+1
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)1-7/+4
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)1-1/+2
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2-0/+11
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)1-1/+1