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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-05-21
Added a sanity check before using m_config in the Scene constructor
John Hurliman
1
-16
/
+19
2010-05-21
* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
1
-1
/
+13
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
5
-267
/
+173
2010-05-21
minor: remove LongRunning test designator from TestAddSceneObject() since it ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-05-21
add test to make sure that adding an object where one already exists in the s...
Justin Clark-Casey (justincc)
1
-0
/
+34
2010-05-21
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
Justin Clark-Casey (justincc)
1
-3
/
+13
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
1
-7
/
+14
2010-05-21
Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
1
-0
/
+57
2010-05-21
add prim item and test asset save in save oar unit test
Justin Clark-Casey (justincc)
2
-4
/
+7
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-16
Fixes mantis #4622.
Diva Canto
1
-23
/
+14
2010-05-15
Finalized the client's TCP IP address verification process for HG1.5.
Diva Canto
3
-24
/
+77
2010-05-15
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
1
-61
/
+53
2010-05-13
Implements three new OSSL functions for parcel management: osParcelJoin joins...
OpenSim Master
1
-0
/
+3
2010-05-12
* Initial commit of the slimupdates2 rewrite. This pass maintains the origina...
unknown
2
-27
/
+38
2010-05-09
* Fixed spamming the assets table with map tiles. The tile image ID is now st...
Diva Canto
2
-3
/
+5
2010-05-07
GridUserService in place. Replaces the contrived concept of storing user's ho...
Diva Canto
1
-5
/
+16
2010-05-05
* Fixes Library bugs in grid mode. Partly a missing check and partly a missin...
Diva Canto
2
-3
/
+18
2010-05-05
Remove the m_Viewer variable and make the property a shortcut to the
Melanie Thielker
2
-7
/
+1
2010-05-05
Stab a test fail
Melanie
1
-1
/
+3
2010-05-05
Plumb Viewer version into ScenePresence for initial login. It's still not
Melanie Thielker
2
-0
/
+2
2010-05-05
Plumb the viewer version string through into AgentCircuitData. Now all that
Melanie Thielker
1
-0
/
+6
2010-05-04
Strip estate message sending out from the estate management module and
Melanie Thielker
2
-13
/
+2
2010-05-04
make the events more useful by providing the source region
Melanie Thielker
1
-1
/
+1
2010-05-04
Add events to the estate interface to let interested modules know of
Melanie Thielker
1
-0
/
+5
2010-05-04
Add "reload estate" command to sims
Melanie Thielker
1
-0
/
+14
2010-05-04
Allow reloading of estate settings into a running region. Move sun update
Melanie Thielker
1
-0
/
+46
2010-05-03
Store given items in correct parent folder. Fixes items given to offline avatars
Melanie Thielker
1
-0
/
+19
2010-05-03
Fix a bug in owner change notification
Melanie
1
-1
/
+3
2010-05-03
Make in-place sale send CHANGED_OWNER again
Melanie
1
-0
/
+3
2010-05-03
Defer sending of CHANGED_OWNER to make it work on rezzed objects and
Melanie
1
-3
/
+4
2010-04-30
Fix linking issue introduced in my earlier commit
Melanie Thielker
1
-1
/
+19
2010-04-30
Fix link security issue
Melanie
3
-36
/
+63
2010-04-27
Fix build break.
Melanie
1
-17
/
+17
2010-04-27
Add a parameter to prim inventory update to prevent event firing
Melanie
2
-18
/
+26
2010-04-26
* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail i...
Diva Canto
1
-2
/
+2
2010-04-23
add a comment about deprecating IRegionModule
dahlia
1
-0
/
+3
2010-04-19
Make the "notecard saved" text appear in the saver rather than the notecard o...
Justin Clark-Casey (justincc)
2
-11
/
+6
2010-04-19
Make script asset fetches synchronous. Script instantiation synchronization
Melanie
1
-28
/
+24
2010-04-19
And some more rez modes that weren't covered before
Melanie Thielker
1
-0
/
+2
2010-04-19
Also enable scripts rezzed into prims
Melanie
1
-0
/
+2
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
8
-2
/
+46
2010-04-17
refactor: move DeatchObject() into the AttachmentsModule
Justin Clark-Casey (justincc)
2
-6
/
+14
2010-04-16
refactor: remove now unused internal method SendAttachEvent()
Justin Clark-Casey (justincc)
1
-5
/
+0
2010-04-16
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
3
-33
/
+8
2010-04-16
minor: correctly print out missing item id when it can't be found rather than...
Justin Clark-Casey (justincc)
1
-1
/
+0
2010-04-16
refactor: crudely move the RezMultipleAttachments() method into the Attachmen...
Justin Clark-Casey (justincc)
3
-14
/
+16
2010-04-16
Add --skip-assets option to load oar.
Justin Clark-Casey (justincc)
1
-2
/
+10
2010-04-13
Reduce number of AvatarAnimations sent with large number of avatars
Robert Adams
2
-6
/
+8
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