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2019-09-11extent supported number of avatar textures/bakes/wearables, tell viewers ↵UbitUmarov2-11/+2
about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
2019-08-29 update libomv with simpler Texture.GetBakesBytesUbitUmarov1-1/+1
2019-08-28change appearance data sent to othersUbitUmarov1-2/+10
2019-08-27mantis 8583: update region information on Grid on map regenerationUbitUmarov1-2/+4
2019-08-20Massive console refactor. Greatly simplify interface.Melanie1-1/+1
2019-08-10mantis 8573 and 8569: be more aggressive on drag block with touch on non ↵UbitUmarov1-4/+2
physical prims
2019-08-07add cap EstateChangeInfoUbitUmarov1-0/+3
2019-08-01remove redundant codeUbitUmarov1-5/+0
2019-08-01make sure XEngine does release script events when a script is destroyedUbitUmarov1-4/+1
2019-08-01mantis8569: do aggregate script events when a script is deleted; block ↵UbitUmarov3-22/+40
nonphysical drag if a touch event is triggered, add a time guard on that
2019-07-29Put back the code to create the ready marker file.Melanie1-0/+23
2019-05-03osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov1-28/+33
telling viewer about any teleport
2019-05-02soem cleanupUbitUmarov1-10/+3
2019-05-01osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov1-9/+68
position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2-26/+37
lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-04-30sop: rename a few fieldsUbitUmarov2-32/+32
2019-04-06change interpretation of a viewer flagUbitUmarov1-11/+3
2019-04-05try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov1-3/+2
around region, even if there are regions around
2019-04-05kill avatar on agents that do not see its new regionUbitUmarov1-0/+8
2019-04-05make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov1-0/+13
revision with culling
2019-04-05fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2-3/+7
view control
2019-04-05add option RegionViewDistanceUbitUmarov2-1/+13
2019-04-05duhhh npcs don't have child agents; plus minor typosUbitUmarov2-6/+13
2019-04-04change visible regions also by view range change; fix check on crossingsUbitUmarov1-3/+4
2019-04-04control visible regions by avatar position and view range, first dirty codeUbitUmarov3-62/+96
2019-04-04send agent view range to new child agentsUbitUmarov1-1/+8
2019-04-02change avatars sending pointUbitUmarov1-8/+10
2019-04-02another test....UbitUmarov1-7/+34
2019-04-02another test....UbitUmarov1-0/+9
2019-04-02make tests happy again; try to speedup crossingsUbitUmarov1-6/+25
2019-04-02change the point where child regions are closed/openedUbitUmarov1-77/+83
2019-04-02add extra delay before sending initial dataUbitUmarov1-6/+12
2019-03-31rez npcs attachments async againUbitUmarov1-1/+11
2019-03-31oops RegionHandShakeReply is not reentrantUbitUmarov1-0/+1
2019-03-31remove a potencially dang. lockUbitUmarov1-1/+1
2019-03-31a few more changes on initial data sendingUbitUmarov1-98/+40
2019-03-30a few more changes on initial objects sendUbitUmarov1-58/+68
2019-03-28changes on teleports v7UbitUmarov1-27/+42
2019-03-27try another wayUbitUmarov1-0/+1
2019-03-27timming issues on fast tp back to same region on new codeUbitUmarov1-1/+6
2019-03-24some more changes on objects sendingUbitUmarov1-71/+8
2019-03-24compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov1-6/+12
heavy
2019-03-23a bit more suicidal...UbitUmarov1-14/+18
2019-03-23pesty warningUbitUmarov1-1/+0
2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov5-227/+308
disable, but well many things can go wrong.
2019-03-21oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov1-1/+1
2019-03-21do send flag PrimFlags.InventoryEmptyUbitUmarov1-1/+4
2019-03-19LSL update texture entry is heavy, set all parameters on same updateUbitUmarov1-6/+2
2019-03-19prevent spurius acceleration valuesUbitUmarov1-1/+1
2019-03-19try to avoid some useless full object updatesUbitUmarov1-5/+13