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2010-07-17Stop occasional permanently high 100% utilization when the server is started ↵Justin Clark-Casey (justincc)1-10/+12
with many scripts See http://opensimulator.org/mantis/view.php?id=4799 for more details This is the equivalent patch that was applied to master 3.5 weeks ago, seemingly without bad consequences Thanks Snoopy!
2010-06-30If an emergency pos is required for a new root agent, correctly preserve the ↵Justin Clark-Casey (justincc)1-2/+2
z co-ord instead of accidentally resetting the incorrect x co-ord This is a one-liner. It has already been addressed in master and 0.7-post-fixes in a more extensive way
2010-06-29Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)1-31/+8
they aren't fatal to operations" This reverts commit ae2454821628d847b0add20a4c593162baafde5b. Reverted for now pending a fix to the underlying xengine problem instead.
2010-06-29stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)1-8/+31
aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
2010-06-08backport xmlrpcgroups cache from masterJustin Clark-Casey (justincc)2-4/+5
2010-06-08remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)1-1/+1
relevant test code has been obsoleted this allows the tests to pass on my local system
2010-06-07minor: remove some commented out code and return ↵Justin Clark-Casey (justincc)2-7/+1
ScenePresence.UpdatePriority() to private
2010-06-07Stop some hud components disappearing on region crossingsJustin Clark-Casey (justincc)2-5/+30
If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
2010-06-07reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)8-47/+47
crossing
2010-06-07commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-21/+121
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-06-04Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-121/+21
attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-27commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-21/+121
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-05-26Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)3-2/+13
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway Resolve conflict in LLClientView
2010-05-24backport from master fix for attachment displayJustin Clark-Casey (justincc)3-3/+5
this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
2010-05-24backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)1-2/+31
master
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-05-20move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2-16/+15
modules can use it backport from master
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-50/+53
2010-05-14Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora3-19/+19
2010-05-05back port groups changesunknown1-0/+73
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-02Adding DebugEvent Trapsacha1-0/+3
Adding XMREEvent Trap trapDebug("Modulename" ,"My data here ", scene); trapXMRE(int data, string Message, Scene scene);
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-04-23Adding some more SNMP events and some refactoringsacha1-0/+1
Signed : The Masqued Foxi
2010-04-23Adding LinkUp/LinkDown when a region is started or stoped.sacha1-0/+5
Those two events could be used to compute the region availibility
2010-04-18This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker1-6/+65
thread. It should block only for the case of being called by CapsUpdateTaskInventoryScriptAsset().
2010-04-14Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie1-1/+1
a bit of git
2010-04-14Change ISnmpModule to use scene referencesMelanie1-2/+9
2010-04-13Drop unused Alert() method from ISnmpModuleMelanie1-2/+1
2010-04-10Adding ColdStart event lcc1-0/+1
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker3-12/+71
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-10re-fixing this darn filelcc1-0/+11
2010-04-10dding this deleted file...lcc1-2/+2
2010-04-10Fixing Traplcc1-11/+0
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-05Add the ISnmpModule interface definition to Careminster releaseMelanie Thielker1-0/+11
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw1-1/+9
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10