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2012-05-15Port the mel/dahlia fixMelanie1-0/+3
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie3-512/+178
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov1-2/+7
lower than desired, for better display coerence.
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2-2/+26
parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov1-2/+4
change here also)
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie1-2/+2
Unit's reverted patch
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2-28/+8
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2-8/+28
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov1-12/+54
changed crossing code to restore sitting avas in case of group cross fail
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-4/+12
2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2-0/+4
work right, finally.
2012-05-01Fix saving of attachment positionsMelanie1-1/+1
2012-04-29 llGetGeometricCenter...UbitUmarov1-2/+14
2012-04-29 remove repeated set of group rotation to physicsUbitUmarov1-2/+3
2012-04-29SOG bug fix in group rotations updatesUbitUmarov1-4/+6
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2-3/+70
2012-04-27testUbitUmarov1-3/+0
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov1-2/+3
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testing....UbitUmarov1-15/+24
2012-04-27testingUbitUmarov1-1/+1
2012-04-27TESTINGUbitUmarov1-4/+4
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov1-0/+22
Stopped) to scenepresence.cs
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov1-1/+1
more lobe ?
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov1-0/+5
but for testing/debug
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not ↵UbitUmarov1-11/+64
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11