Commit message (Collapse) | Author | Files | Lines | ||
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2014-08-23 | back to sending attachment sog kills in place of the hack. This is the | UbitUmarov | 1 | -5/+8 | |
official way of doing it | |||||
2014-08-22 | sop SendFullUpdate() goes by presence if it is a attachment | UbitUmarov | 2 | -8/+39 | |
2014-08-22 | some cleanup ( well or not ) | UbitUmarov | 5 | -81/+234 | |
2014-08-22 | revert the kills, they seem even worse | UbitUmarov | 1 | -8/+3 | |
2014-08-22 | silly... | UbitUmarov | 1 | -2/+2 | |
2014-08-21 | replace hack by sog kills on tp out | UbitUmarov | 1 | -1/+15 | |
2014-08-21 | make the hack more extensive. Forbid sog/sop updates if Intransit but | UbitUmarov | 1 | -8/+13 | |
release it sooner | |||||
2014-08-21 | replace AgentHasMovedAway + KillEntity by a hacked version on teleports | UbitUmarov | 1 | -1/+10 | |
2014-08-21 | some cleanup.. | UbitUmarov | 1 | -174/+146 | |
2014-08-21 | ... | UbitUmarov | 1 | -2/+3 | |
2014-08-21 | variations.. | UbitUmarov | 1 | -195/+48 | |
2014-08-21 | test | UbitUmarov | 1 | -15/+22 | |
2014-08-21 | add filter sog updates | UbitUmarov | 2 | -2/+40 | |
2014-08-21 | bug fix | UbitUmarov | 1 | -2/+2 | |
2014-08-21 | test | UbitUmarov | 1 | -6/+6 | |
2014-08-21 | test | UbitUmarov | 1 | -15/+29 | |
2014-08-21 | bad test | UbitUmarov | 1 | -2/+2 | |
2014-08-21 | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 1 | -0/+4 | |
optionally overriding its parentID. check what it does to attachments | |||||
2014-08-20 | reserve updates priority queue 2 for attachments, send them by it on | UbitUmarov | 1 | -4/+16 | |
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3. | |||||
2014-08-20 | Reserve a extra localID for a presence ( it will be localID + 1 ) | UbitUmarov | 2 | -1/+13 | |
2014-08-20 | sending attachment kills before putting them back doesnt cover all cases | UbitUmarov | 1 | -24/+21 | |
and seems heavy for viewers | |||||
2014-08-19 | also send attachment pre-kills on crossings | UbitUmarov | 1 | -1/+14 | |
2014-08-19 | test .... | UbitUmarov | 1 | -1/+1 | |
2014-08-19 | test | UbitUmarov | 1 | -2/+148 | |
2014-08-19 | variationsss... | UbitUmarov | 1 | -4/+8 | |
2014-08-19 | remove the silly sendTerseUpdates. I was fooled by wingridproxy not | UbitUmarov | 1 | -3/+0 | |
decoding updates correctly | |||||
2014-08-19 | test | UbitUmarov | 1 | -13/+40 | |
2014-08-19 | test | UbitUmarov | 1 | -7/+5 | |
2014-08-19 | send the avatar data after sending attachments, by the same Entity updates | UbitUmarov | 1 | -7/+41 | |
path | |||||
2014-08-19 | HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration | UbitUmarov | 1 | -0/+5 | |
2014-08-19 | minor changes to GetPriorityByBestAvatarResponsiveness code | UbitUmarov | 1 | -15/+16 | |
2014-08-19 | *test* send attachments in sync, resend avatar at end | UbitUmarov | 1 | -1/+9 | |
2014-08-18 | undo the hack.. its useless | UbitUmarov | 1 | -9/+0 | |
2014-08-18 | moved hacks to scene presence completemovement, possible only needed | UbitUmarov | 2 | -10/+10 | |
there? | |||||
2014-08-18 | missing file for previus commit | UbitUmarov | 1 | -0/+10 | |
2014-08-18 | *DANGER* *HACKS* on reusing child presences: partA send kills to | UbitUmarov | 1 | -0/+1 | |
viewers, partB keep using same localID (as before) | |||||
2014-08-18 | reduce the kills sent, hide attachments kills on origin | UbitUmarov | 1 | -72/+17 | |
2014-08-18 | NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments | UbitUmarov | 1 | -35/+60 | |
kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible ) | |||||
2014-08-17 | put bake bakes, plus a missing change forcing animations to pass by | UbitUmarov | 1 | -1/+5 | |
scenepresence | |||||
2014-08-16 | more detailed timing on completmovement | UbitUmarov | 1 | -0/+19 | |
2014-08-16 | minor low resolution debug timming | UbitUmarov | 1 | -1/+3 | |
2014-08-16 | change how avatar data, appearance and animations are sent, specially | UbitUmarov | 1 | -112/+98 | |
the order | |||||
2014-08-14 | dont mess with Throttles in code also used to send to main regions. Use | UbitUmarov | 1 | -2/+6 | |
full parameters on appearance cloning so its clear we want it all | |||||
2014-08-13 | remove creative hack and try to fix | UbitUmarov | 1 | -100/+92 | |
2014-08-13 | remove the region where we are root from the list of Neighbours and | UbitUmarov | 1 | -0/+12 | |
childSeeds | |||||
2014-08-13 | reverted last change since it did nothing usefull | UbitUmarov | 1 | -3/+0 | |
2014-08-13 | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 1 | -1/+5 | |
validate appearence just before sending animation | |||||
2014-08-12 | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 1 | -6/+3 | |
2014-08-12 | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 1 | -9/+13 | |
check | |||||
2014-08-12 | fix VS creative indentation | UbitUmarov | 1 | -136/+136 | |