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2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-27commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)8-21/+121
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-05-24backport from master fix for attachment displayJustin Clark-Casey (justincc)3-3/+5
this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
2010-05-24backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)1-2/+31
master
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
some older content
2010-05-20minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)1-1/+0
than a NullReferenceException
2010-05-20move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2-16/+15
modules can use it backport from master
2010-05-14Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-05-05back port groups changesunknown1-0/+73
Signed-off-by: Melanie <melanie@t-data.com>
2010-04-30Fix linking issue introduced in my earlier commitMelanie Thielker1-1/+19
2010-04-30Fix link security issueMelanie3-36/+63
2010-03-09Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)4-43/+138
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Formatting cleanup.Jeff Ames9-102/+102
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution9-106/+616
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2-1/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-3/+2
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-15/+11
code. No functional changes
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-04Revert "change position of OnAttach event firing so that this also happens ↵Melanie2-17/+15
when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2-6/+6
2010-02-03For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)1-314/+1128
not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)2-1/+24
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2-4/+1
2010-02-03change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2-15/+17
user teleports into a region
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-02minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)1-0/+39
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-02minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)1-15/+8
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order ↵Justin Clark-Casey (justincc)1-2/+5
to avoid threading issues
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-4/+4
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)1-0/+192
callers can use it
2010-02-01Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2-2/+6
Previously, only detach was firing!
2010-02-01Don't try to start attachment scripts or send updates if the attachment ↵Justin Clark-Casey (justincc)2-27/+64
itself has been unsuccessful
2010-01-29Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)3-0/+52
Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
2010-01-29improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-85/+133
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2-2/+37
Extend load oar test to check loading of a sound item
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie5-5/+5
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-26Replace dome tabs with spacesMelanie1-3/+3
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)6-13/+52
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.