Commit message (Collapse) | Author | Files | Lines | ||
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2012-05-02 | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 1 | -4/+12 | |
2012-05-02 | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2 | -0/+4 | |
work right, finally. | |||||
2012-05-01 | Add regression test for teleporting between neighbouring regions on the same ↵ | Justin Clark-Casey (justincc) | 3 | -10/+109 | |
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread. | |||||
2012-05-01 | Fix saving of attachment positions | Melanie | 1 | -1/+1 | |
2012-05-01 | refactor: Split most of EntityTransferModule.Teleport() into its same region ↵ | Justin Clark-Casey (justincc) | 1 | -4/+33 | |
and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in. | |||||
2012-04-30 | Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on ↵ | Justin Clark-Casey (justincc) | 3 | -4/+9 | |
and off within tests. This makes *.Tests.dll.config files no longer needed, hence deleted. | |||||
2012-04-30 | refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 ↵ | Justin Clark-Casey (justincc) | 1 | -73/+75 | |
into SendControlsToScripts() (instead of SendControlToScripts()). | |||||
2012-04-30 | Fixed: scripted controls didn't work if the avatar was sitting down | Oren Hurvitz | 1 | -9/+15 | |
This fixes a bug introduced in 6473674bbf6ce006512083902e8ff1796d8c8b22 | |||||
2012-04-29 | llGetGeometricCenter... | UbitUmarov | 1 | -2/+14 | |
2012-04-29 | remove repeated set of group rotation to physics | UbitUmarov | 1 | -2/+3 | |
2012-04-29 | SOG bug fix in group rotations updates | UbitUmarov | 1 | -4/+6 | |
2012-04-28 | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2 | -3/+70 | |
2012-04-28 | Comment out debug [ASYNC DELETER] messages for now. | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
2012-04-27 | Fixed: custom walking animations didn't stop when the avatar stopped walking. | Oren Hurvitz | 2 | -20/+32 | |
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc. | |||||
2012-04-27 | If a Grid God teleports then include the Godlike teleport flag. This can ↵ | Oren Hurvitz | 1 | -0/+17 | |
affect the starting position in the destination region. | |||||
2012-04-27 | test | UbitUmarov | 1 | -3/+0 | |
2012-04-27 | test | UbitUmarov | 1 | -12/+9 | |
2012-04-27 | test | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+3 | |
2012-04-27 | itest | UbitUmarov | 1 | -2/+5 | |
2012-04-27 | test | UbitUmarov | 1 | -2/+2 | |
2012-04-27 | testing.... | UbitUmarov | 1 | -15/+24 | |
2012-04-27 | testing | UbitUmarov | 1 | -1/+1 | |
2012-04-27 | TESTING | UbitUmarov | 1 | -4/+4 | |
2012-04-27 | TEST more changes | UbitUmarov | 1 | -1/+2 | |
2012-04-27 | TEST more options to avnLocalTeleport | UbitUmarov | 1 | -4/+9 | |
2012-04-27 | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 1 | -0/+22 | |
Stopped) to scenepresence.cs | |||||
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 20 | -173/+92 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | Tweak log messages on local region to region teleport path to help with ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
problem resolution. | |||||
2012-04-26 | Add a version of osNpcSay that takes a channel number Mantis 5747 | Talun | 1 | -0/+30 | |
osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-26 | Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵ | Justin Clark-Casey (justincc) | 1 | -35/+35 | |
analysis complexity | |||||
2012-04-26 | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 1 | -1/+1 | |
more lobe ? | |||||
2012-04-26 | minor: Add avatar name to removing agent log message | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2012-04-25 | Comment out avatar move to target message for now. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-04-25 | Add a configuration switch to turn on/off the use of the trash | Mic Bowman | 2 | -1/+3 | |
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior. | |||||
2012-04-25 | Port Avination link order to make OpenSim behave like SL. Make Primstar ↵ | Melanie | 1 | -2/+40 | |
scripts work. Fixes Mantis #5990 | |||||
2012-04-25 | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 1 | -5/+7 | |
2012-04-25 | Commit the avination Teleport() methods (adaptedto justincc's changes) | Melanie | 1 | -1/+12 | |
2012-04-25 | refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() | Justin Clark-Casey (justincc) | 1 | -16/+0 | |
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene. | |||||
2012-04-25 | Add regression test TestSameRegionTeleport() | Justin Clark-Casey (justincc) | 2 | -0/+42 | |
2012-04-24 | SOG bug fix in UI object changes | UbitUmarov | 1 | -11/+20 | |
2012-04-24 | fix animations if sited in ground also | UbitUmarov | 1 | -1/+1 | |
2012-04-24 | "save the catgirls" | UbitUmarov | 2 | -18/+13 | |
2012-04-24 | display heatbeat sleep time in stats. This may not be good for general use, ↵ | UbitUmarov | 1 | -0/+5 | |
but for testing/debug | |||||
2012-04-24 | fix Simulation time report | UbitUmarov | 1 | -0/+7 | |
2012-04-24 | some reduction on time resolution efects on spare time report | UbitUmarov | 1 | -4/+8 | |
2012-04-24 | *testing* changed stats time reports to be per reported frame and not ↵ | UbitUmarov | 1 | -11/+64 | |
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps | |||||
2012-04-23 | Mantis 5977 Corrections to llRegionSayTo | Talun | 2 | -4/+24 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-22 | Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
order to test more code paths. | |||||
2012-04-22 | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 3 | -12/+13 | |
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. |