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2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-11/+1
than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
2014-03-11Don't start KeyframeMotion timers until all the regions are ready. This ↵Oren Hurvitz1-2/+28
prevents problems in megaregions (prims that think they've crossed over to other regions).
2014-03-11Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)1-1/+20
group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
2014-03-05Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)1-6/+0
main frame loop anyway and has the potential to race that thread.
2014-03-05If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2-4/+14
change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
2014-02-23Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams1-1/+3
user setting. Seems this parameter has many side effects.
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-1/+1
2014-02-20add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2-4/+3
after crossing thread is invoked
2014-02-19add EventManager event OnCrossAgentToNewRegiondahlia2-0/+25
2014-02-19varregion: make scene default draw distance to be the maximum size of theRobert Adams1-1/+8
region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.
2014-02-15Repair check for if in region position (I mean || is kinda like &&).Robert Adams1-1/+1
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams3-17/+37
Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams4-295/+31
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
2014-02-14Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)1-8/+10
belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
2014-02-11varregion: Send large region patches for wind and clouds.Robert Adams1-3/+1
2014-02-03Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams1-0/+4
the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams3-1/+76
Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
2014-02-01Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia1-0/+26
is intended for use in region modules and is not exposed to scripts.
2014-02-01In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz1-2/+15
Signed-off-by: dahlia <dahlia@nomail>
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)1-2/+1
occur no matter which branch of the conditional is executed
2014-01-20Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵dahlia1-0/+73
DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20Clean up orphaned json stores. This can happen when an object isMic Bowman1-0/+7
removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
2014-01-20Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2-15/+154
been deleted or has no spawn points.
2014-01-20Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2-97/+53
"Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-19varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams1-18/+8
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
2014-01-19varregion: add --displacement parameter to 'load oar'.Robert Adams2-2/+5
Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
2014-01-19Add J2K decoder routine that converts directly to an image.Robert Adams1-1/+9
2014-01-17minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)1-0/+20
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)1-1/+3
small window for race conditions on duplicate CompleteMovement calls
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2-56/+65
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2-123/+0
2009 and was superseded by ISimulationService
2014-01-11varregion: remove unnecessary border checking code in ScenePresence.Robert Adams1-0/+6
2014-01-10When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz1-5/+5
b) Move the other prims in the reverse direction to compensate
2014-01-10Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2-14/+14
its main permissions
2014-01-10Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz3-57/+78
when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-08If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)1-0/+2
instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7
2014-01-04Some missing definitions needed for successful compilation.Robert Adams1-1/+2
2014-01-04varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2-4/+10
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2-4/+10
CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
2013-12-27varregion: extract banned region logic into a class for cleanlyness.Robert Adams1-115/+13
Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation so hitting borders and bad teleports do not continuiously hammer on the GridService.
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams3-62/+13
with a passed region size. This time in the map code and grid services code.
2013-12-24varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams4-9/+9
2013-12-24varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams1-42/+1
was wrong for large regions anyway.
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
actual crossing mechanics for seated avatars, using the supporting code from the previous commits. Physics is not supported yet, although some few bits for them are already in place due to the earlier code drops. With this commit, crossing sitting avatar by "editing" the prim across the border, by using llSetPos or keyframe motion may already be possible. Vehicles will come next.
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams4-16/+16
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate ↵Justin Clark-Casey (justincc)1-3/+12
try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion.
2013-12-14Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)1-8/+6
NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
2013-12-14Fix build break in test from previous commit 54cc229 - hadn't realized ↵Justin Clark-Casey (justincc)1-1/+1
ScenePresence inst var name was slightly different