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2010-06-19Hunting for the problem in #4777Diva Canto1-0/+4
2010-06-14* Deleted duplicated migration that was failing anyway.Diva Canto1-0/+2
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-13Fixes attachments coming back upon being detached in neighbouring regions ↵Diva Canto1-0/+1
and crossing.
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2-39/+11
neighbours.
2010-06-12Added checks for failed UpdateAgent calls.Diva Canto1-0/+2
2010-06-12Change name of method to better reflect what it doesMelanie1-2/+2
2010-06-12* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto1-58/+80
* Cleaned up NewUserConnection.
2010-06-12Preserving the link numbers is a serializer's highest duty.Melanie Thielker1-0/+9
Prevent region crossings from screwing up complex attachments by preserving link numbers.
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-19/+1
we used to send before slimupdates and explicitly send it
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman1-0/+1
it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto1-1/+1
working across the board.
2010-06-10Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto1-14/+45
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto1-0/+1
2010-06-09Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto1-1/+5
parentFolderID was wrong.
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
policy
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake3-62/+55
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)1-6/+44
before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)3-10/+45
to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-07Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker1-0/+2
2010-06-05* Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto1-0/+2
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-04add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)1-0/+29
not used for anything yet
2010-06-04minor: comment out region interface registration log msg I accidentally left ↵Justin Clark-Casey (justincc)1-2/+2
in last week also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
2010-06-01One should not lock null objects.Melanie Thielker1-5/+8
2010-06-01Lock the object queue when dequeueingMelanie1-78/+81
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-4/+7
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker3-69/+89
2010-06-01Add a method to get the bounding box and root prim offsets within it forMelanie Thielker1-0/+44
a group of prims.
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
combined bounding boxes and offsets
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
for each prim coming into view.
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker3-3/+10
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)1-0/+2
didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)1-1/+25
So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)1-2/+5
object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)1-9/+0
code calls SceneViewer.QueuePartForUpdate() directly
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman1-1/+13
update priority policy
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)1-53/+49
that uuid is already in the scene this means that we don't perform pointless work
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman5-267/+173
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)1-1/+1
isn't, really
2010-05-21add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)1-0/+34
scene with that uuid fails
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)1-7/+14
successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21Add a new priority scheme that works like FrontBack, but completely ↵Melanie1-0/+57
deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack