aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Don't make duplicate call to ScenePresence.Close() separately in ↵Justin Clark-Casey (justincc)3-81/+74
ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08Go back to calling IncomingCloseAgent() in the "kick user" command for ↵Justin Clark-Casey (justincc)1-6/+0
consistency instead of IClientAPI.Close() directly. This no longer double counts child agent removals
2012-06-08Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)3-14/+27
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)2-20/+22
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close() DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-07Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2-23/+18
Also change code to grab the agent asset transaction module once.
2012-06-07Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)1-18/+21
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
sounds. They are distracting.
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2-0/+3
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie1-0/+1
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-06Remove two causes of recursive locking. Merge artefact cleanup.Melanie1-7/+5
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-05Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)1-1/+1
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers. In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05Start sending spare frame time MS viewer stat. Make frame time correctly ↵Justin Clark-Casey (justincc)2-78/+124
display total frame time, not just non-spare time. This makes it easier to see when components of frame time exceed normal permitted frame time. Currently reflect scene frame times.
2012-06-04Properly show per frame millisecond statistics per frame, not as amount of ↵Justin Clark-Casey (justincc)1-22/+41
time taken per second. This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load) Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2-2/+2
positions.
2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. ↵Robert Adams1-1/+1
Looks like the wrong one was cut and pasted.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-06-01Instead of updating sim stats root agent, child, objects and scripts ↵Justin Clark-Casey (justincc)2-33/+14
accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
2012-05-31Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)1-5/+43
arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Re-add script collisions that were lost in a mergeMelanie1-0/+2
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
2012-05-26If restating a region, clean up the physics scene after the main scene has ↵Justin Clark-Casey (justincc)1-4/+4
been closed not before. If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed. Bullet plugin does nothing on Dispose() However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)2-8/+27
SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-25Remove a call stack debugging line accidentally left in from a few days ago ↵Justin Clark-Casey (justincc)1-2/+0
at SceneObjectPartInventory.ApplyNextOwnerPermissions().
2012-05-25Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)2-4/+4
before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
2012-05-24If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)3-36/+80
allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-23Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen3-0/+77
includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-23Fix llGetSimulatorHostname to return configured hostnameBlueWall1-0/+1
2012-05-23Add "show scene" command which lists stats for the currently selected ↵Justin Clark-Casey (justincc)1-1/+6
console scene(s) This includes prim count, script count, avatar count, etc. Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change). Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter. Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate. Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)4-6/+33
llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-21minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)1-5/+5
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov1-1/+1
resonable value ( 1m);
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov1-1/+3
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov1-30/+98
sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids