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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-11-11
Add new ScenePresenceSitTests with a single sit/stand test
Justin Clark-Casey (justincc)
1
-0
/
+103
2011-11-10
Fix compile error from an earlier commit
Dan Lake
1
-2
/
+0
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-11
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+19
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2
-6
/
+16
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2
-19
/
+15
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
1
-4
/
+17
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2
-6
/
+16
2011-11-10
When updating SOG, a physics taint should not override a full update with a t...
Dan Lake
1
-10
/
+15
2011-11-10
Implement nudging support for strafing motion
Melanie
1
-2
/
+4
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-10
Fix misaligned sit animation on scripted sit caused by the default sit
Melanie
1
-2
/
+6
2011-11-09
minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-08
Fix the ability to move the seated avatar via LSL
Melanie
1
-0
/
+3
2011-11-06
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
1
-1
/
+7
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
3
-24
/
+14
2011-11-06
Allow HG and other scene presences not linked to a user account to function.
Melanie
1
-1
/
+4
2011-11-06
Small preformance tweak
Melanie
1
-1
/
+1
2011-11-06
HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
1
-1
/
+10
2011-11-05
Break out the parts of ScenePresence that differ from core
Melanie
1
-141
/
+146
2011-11-05
Fix build break
Melanie
1
-1
/
+1
2011-11-05
Fix up with core changes
Melanie
2
-57
/
+31
2011-11-05
Remove spammy autopilot debug
Melanie
1
-3
/
+3
2011-11-05
Whitespace fix from core
Melanie
1
-0
/
+1
2011-11-05
Remove some left over debug and reverse experimental reordering of ifs
Melanie
1
-4
/
+2
2011-11-05
Remove enableprejump config option and associated code as this is now
Melanie
1
-3
/
+0
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2
-87
/
+136
2011-11-05
Harmonize with core and remove extraneous comments with no information in them
Melanie
1
-105
/
+39
2011-11-05
Remove backup optimization that was causing prim contents to poof
Melanie
1
-3
/
+8
2011-11-05
Change m_falling public to a getter property.
Melanie
2
-2
/
+6
2011-11-05
Adapt to the core SP rework
Melanie
2
-2
/
+6
2011-11-05
Change puvlic m_ variable to a getter property
Melanie
1
-1
/
+5
2011-11-05
ScenePresence part of the Avination animator fixes.
Melanie
1
-3
/
+58
2011-11-05
Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
1
-24
/
+35
2011-11-05
Some more changes to catch up with core
Melanie
1
-71
/
+49
2011-11-05
Remove unused and broken OffsetRotation from ScenePresence
Melanie
1
-29
/
+4
2011-11-05
Some trivial changes to get closer to core
Melanie
1
-12
/
+5
2011-11-05
Change comment formatting to match core for a cleaner diff
Melanie
1
-23
/
+23
2011-11-05
Replace our patched up, broken an rebroken sit code with the code from
Melanie
1
-303
/
+106
2011-11-05
Fix avatar height, removes the hip offset hack
nebadon
1
-3
/
+0
2011-11-05
Don't rotate child prims, if only the root prim is rotated.
nebadon
1
-2
/
+2
2011-11-05
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2
-11
/
+21
2011-11-05
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2
-36
/
+12
2011-11-04
On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
5
-13
/
+13
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
6
-63
/
+55
2011-11-02
Port the Avination offline messaging system to Core
Melanie
1
-1
/
+1
2011-11-02
Fix link order when linking sets to sets
Melanie
2
-40
/
+18
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