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2011-02-12Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)1-1/+1
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto1-0/+2
"emergency-monitoring on/off"
2011-02-06New command: show pending-objectsDiva Canto2-0/+9
2011-02-04Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens1-1/+2
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+2
is in the land management module today
2011-01-28Add the prim count interfacesMelanie1-0/+53
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-0/+1
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)1-1/+4
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)1-0/+5
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27Make it workMelanie1-4/+6
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman2-69/+12
anything) and clean up the code in AddNewClient (so Appearance only gets assigned once, not three times).
2011-01-26Add some comments on ILandObject.StartPoint and EndPointJustin Clark-Casey (justincc)1-0/+10
2011-01-26Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)1-0/+4
selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
Didn't touch the appearance related stuff.
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-1/+0
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie3-12/+56
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto1-0/+12
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-07Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto1-0/+4
forever.
2011-01-07A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto1-16/+20
receiving end is async. No need for so much concurrency.
2011-01-06HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto1-4/+11
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2011-01-03Add permissions hooks for object transfersMelanie1-4/+57
2011-01-03Fix child agent scopingMelanie1-4/+4
2010-12-30Fix up a prior fix (refix the fixed fix :)Melanie1-1/+1
2010-12-29Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto1-2/+2
were not getting notified.
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto1-68/+68
so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-23* Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)1-4/+10
2010-12-23Removed unused code -- this was the previous version of UDP texture sending, ↵Diva Canto1-58/+0
which now lives entirely in LindenUDP space.
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie4-108/+39
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2-3/+3
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-17remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)1-9/+7
sop.Color is a value type.
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)3-7/+8
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2-9/+11
time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.