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2016-09-12avoid siting a avatar at 0,0,0UbitUmarov1-7/+33
2016-08-28mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov1-2/+28
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov4-7/+26
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov3-13/+8
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov4-4/+38
2016-08-27reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov1-8/+14
on sits AToffset for some reason ATaxis got in there (needs testing)
2016-08-27remove excess dataUbitUmarov1-4/+1
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-6/+46
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov1-11/+3
physics single caps message per selection request
2016-08-25 first step changing Object Select codeUbitUmarov1-18/+33
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov1-24/+1
temporary Fix, entire Object select code needs to be changed
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov1-0/+1
option (default one)
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-23 coment some debug messagesUbitUmarov1-1/+1
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov1-21/+46
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2-8/+3
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-16 fix tests acordingUbitUmarov1-2/+4
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 fix misspelled message mantis: 7996UbitUmarov1-1/+1
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov3-30/+23
to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov1-5/+6
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov3-11/+97
look that great so don't use it still.
2016-08-09add a simple prim area estimatorUbitUmarov1-0/+23
2016-08-05 fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2-27/+42
(xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 fix parcel Avatar Sounds using group membership not active groupUbitUmarov1-1/+1
2016-08-05 use group provided by viewer on Object rez from inventoryUbitUmarov1-3/+3
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov4-19/+21
2016-08-04revert a variable renameUbitUmarov1-6/+6
2016-08-04cancel sending group powers on crossings, they are no longer needed.UbitUmarov1-55/+21
2016-08-04make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov1-0/+2
time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov1-0/+1
GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04add a weak safeguardUbitUmarov1-1/+9
2016-08-04fix a typoUbitUmarov2-2/+2
2016-07-30 fix NULL references added in recente changes in standalone modeUbitUmarov1-2/+3
2016-07-30fix cAgent.CrossingFlagsUbitUmarov1-1/+7
2016-07-28remove more code related to Mega regionsUbitUmarov4-527/+34
2016-07-28remove references to RegionCombinerModuleUbitUmarov3-96/+4
2016-07-27 but buoyancy was missingUbitUmarov1-1/+1
2016-07-27 actually that was redundante, already done at low levelUbitUmarov1-11/+4
2016-07-27 move refresh forces into applyphysicsUbitUmarov1-13/+12