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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2014-11-25
Eliminate a few unnecessary calculations in the maintenance loop.
Justin Clark-Casey (justincc)
1
-7
/
+17
2014-11-25
Fix recent minor regression where the default frame time wasn't being set if ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-11-25
Improve frame time stability by taking a few unnecessary repeated calculation...
Justin Clark-Casey (justincc)
2
-21
/
+42
2014-11-25
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
1
-0
/
+1
2014-11-25
Temporarily add root agent rez attachments work to job engine if it is runnin...
Justin Clark-Casey (justincc)
1
-4
/
+8
2014-11-25
Add experimental job engine to see if queueing some existing async work durin...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-19
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
2
-4
/
+4
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-2
/
+1
2014-11-19
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...
Justin Clark-Casey
1
-3
/
+0
2014-11-19
If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
1
-5
/
+19
2014-11-11
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...
Justin Clark-Casey
1
-8
/
+12
2014-10-16
Fix transferring inventory from prims to agent inventory
Melanie Thielker
1
-6
/
+11
2014-10-04
Add LSL transaction_result event.
Justin Clark-Casey (justincc)
1
-0
/
+1
2014-10-02
Do not add attachments to the region scene object backup list.
Justin Clark-Casey (justincc)
1
-2
/
+2
2014-10-02
Set appearance refresh to false by default.
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-09-27
Move expired objects cleaning trigger to the maintenance thread of a region r...
Justin Clark-Casey (justincc)
1
-20
/
+23
2014-09-26
Make "generate map" console command also trigger upload to maptiles as well a...
Justin Clark-Casey (justincc)
1
-0
/
+37
2014-09-24
Remove an unnecessary check at the bottom of Scene.CloseAgent()
Justin Clark-Casey (justincc)
1
-7
/
+2
2014-09-23
Modifications to previous IAR commits to bring them more inline with existing...
AliciaRaven
1
-5
/
+5
2014-09-23
Add an event callback for loading IAR files. The callback for creating them a...
AliciaRaven
1
-3
/
+24
2014-09-23
Change existing IAR save to use UUID for its callback reference instead of Gu...
AliciaRaven
1
-3
/
+4
2014-09-17
This fixes the Scene thread renaming issue
BlueWall
1
-1
/
+0
2014-09-17
Undo "Revert "Small changes to threading to send thread names to unmanaged th...
BlueWall
1
-1
/
+3
2014-09-17
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...
Edward
1
-0
/
+15
2014-09-17
Revert "Small changes to threading to send thread names to unmanaged threads....
BlueWall
1
-3
/
+1
2014-09-17
Small changes to threading to send thread names to unmanaged threads. Needs M...
BlueWall
1
-1
/
+3
2014-09-12
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
Justin Clark-Casey (justincc)
1
-11
/
+20
2014-09-11
Fix regression from recent a02dae5 where stand positions are no longer correc...
Justin Clark-Casey (justincc)
1
-3
/
+2
2014-09-05
For monitoring purposes, start non-timeout tasks (which do not currently use ...
Justin Clark-Casey (justincc)
2
-13
/
+10
2014-09-03
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...
Justin Clark-Casey (justincc)
2
-1
/
+19
2014-09-02
Fix recent regression from 473c5594 where camera started to judder on moving ...
Justin Clark-Casey (justincc)
1
-15
/
+25
2014-08-30
As per the LL grid, if an avatar is sitting then return it's velocity relativ...
Justin Clark-Casey (justincc)
1
-0
/
+5
2014-08-30
Fix issue where moving a seated avatar would not adjust their subsequent stan...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-29
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
3
-20
/
+17
2014-08-29
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
4
-188
/
+192
2014-08-28
minor: Eliminate more unnecessary code copying individual parameters for Vect...
Justin Clark-Casey (justincc)
1
-17
/
+19
2014-08-28
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
3
-69
/
+123
2014-08-26
Don't allow update timer to invoke another scene update if the previous is st...
Justin Clark-Casey (justincc)
1
-1
/
+10
2014-08-26
Fix frame times when updating scene on timer.
Justin Clark-Casey (justincc)
1
-15
/
+17
2014-08-26
Implement experimental non-default mechanism to update scene via a timer rath...
Justin Clark-Casey (justincc)
2
-35
/
+62
2014-08-15
If a user moves back in sight of a child region before the agent has been clo...
Justin Clark-Casey (justincc)
1
-6
/
+3
2014-08-15
On teleport to a region that already has a child agent established (e.g. a ne...
Justin Clark-Casey (justincc)
1
-32
/
+43
2014-08-14
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...
Justin Clark-Casey (justincc)
1
-0
/
+3
2014-08-14
Make some existing reprioritization values changeable outside the scene for t...
Justin Clark-Casey (justincc)
1
-15
/
+18
2014-08-13
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...
Justin Clark-Casey (justincc)
1
-14
/
+13
2014-08-13
Remove redundant origin region lock in SP.CompleteMovement()
Justin Clark-Casey (justincc)
1
-6
/
+1
2014-08-12
Avination's Dynamic Floater Module. This works with Singularity viewer only.
Melanie Thielker
1
-0
/
+52
2014-08-08
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-06
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...
Oren Hurvitz
1
-2
/
+2
2014-08-06
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...
Justin Clark-Casey (justincc)
1
-0
/
+7
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