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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-03-10
Change terrain update sending to be triggered by frame tick rather
Robert Adams
1
-11
/
+1
2014-03-11
Don't start KeyframeMotion timers until all the regions are ready. This preve...
Oren Hurvitz
1
-2
/
+28
2014-03-11
Send group notices through the same messaging module mechanism used to send g...
Justin Clark-Casey (justincc)
1
-1
/
+20
2014-03-05
Don't request a terse update after local teleport - this will be done by the ...
Justin Clark-Casey (justincc)
1
-6
/
+0
2014-03-05
If an avatar is sitting, send out position updates to clients for any change,...
Justin Clark-Casey (justincc)
2
-4
/
+14
2014-02-23
Make Scene.DefaultDrawDistance to be the max of the region size and the
Robert Adams
1
-1
/
+3
2014-02-22
Fix problem of hurricane speed winds. Thanks Vegaslon.
Robert Adams
1
-1
/
+1
2014-02-20
add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...
dahlia
2
-4
/
+3
2014-02-19
add EventManager event OnCrossAgentToNewRegion
dahlia
2
-0
/
+25
2014-02-19
varregion: make scene default draw distance to be the maximum size of the
Robert Adams
1
-1
/
+8
2014-02-15
Repair check for if in region position (I mean || is kinda like &&).
Robert Adams
1
-1
/
+1
2014-02-15
Properly restore position on crossing failure for mega-regions.
Robert Adams
3
-17
/
+37
2014-02-15
Rewrite of mega-region code to use new form of border checking.
Robert Adams
4
-295
/
+31
2014-02-14
Don't request group information in SP.MakeRootAgent() if the presence belongs...
Justin Clark-Casey (justincc)
1
-8
/
+10
2014-02-11
varregion: Send large region patches for wind and clouds.
Robert Adams
1
-3
/
+1
2014-02-03
Fix raw32 terrain heightmap reader so it estimates terrain size from
Robert Adams
1
-0
/
+4
2014-02-02
Implement terrain merging in TerrainChannel.
Robert Adams
3
-1
/
+76
2014-02-01
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ...
dahlia
1
-0
/
+26
2014-02-01
In UuidGatherer, gather materials referenced in the prim's TextureEntry
Oren Hurvitz
1
-2
/
+15
2014-01-27
Reinsert attachments list taking code in SP.MakeRootAgent()
Justin Clark-Casey (justincc)
1
-14
/
+30
2014-01-27
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-01-20
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...
dahlia
1
-0
/
+73
2014-01-20
Clean up orphaned json stores. This can happen when an object is
Mic Bowman
1
-0
/
+7
2014-01-20
Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
2
-15
/
+154
2014-01-20
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2
-97
/
+53
2014-01-19
varregion: add --noterrain and --noparcel to 'load oar'.
Robert Adams
1
-18
/
+8
2014-01-19
varregion: add --displacement parameter to 'load oar'.
Robert Adams
2
-2
/
+5
2014-01-19
Add J2K decoder routine that converts directly to an image.
Robert Adams
1
-1
/
+9
2014-01-17
minor: reinsert some method doc back into IEntityTransferModule
Justin Clark-Casey (justincc)
1
-0
/
+20
2014-01-16
Reorder checks in SP.CompleteMovement() to fix test failures
Justin Clark-Casey (justincc)
1
-36
/
+33
2014-01-16
Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
1
-1
/
+3
2014-01-16
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2
-56
/
+65
2014-01-16
Remove old IInterRegionComms and references. This hasn't been used since 200...
Justin Clark-Casey (justincc)
2
-123
/
+0
2014-01-11
varregion: remove unnecessary border checking code in ScenePresence.
Robert Adams
1
-0
/
+6
2014-01-10
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
1
-5
/
+5
2014-01-10
Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2
-14
/
+14
2014-01-10
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
3
-57
/
+78
2014-01-08
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-01-04
Some missing definitions needed for successful compilation.
Robert Adams
1
-1
/
+2
2014-01-04
varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2
-4
/
+10
2014-01-03
varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2
-4
/
+10
2013-12-27
varregion: extract banned region logic into a class for cleanlyness.
Robert Adams
1
-115
/
+13
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
3
-62
/
+13
2013-12-24
varregion: add lots of DEBUG level log messages. Especially for teleport.
Robert Adams
4
-9
/
+9
2013-12-24
varregion: remove unused Scene.HaveNeighbor routine. Its computation
Robert Adams
1
-42
/
+1
2013-12-16
This is the acutal sitting avatar crossing code. This commit implements the
Melanie
1
-2
/
+152
2013-12-14
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Robert Adams
4
-16
/
+16
2013-12-14
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
1
-3
/
+12
2013-12-14
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
1
-8
/
+6
2013-12-14
Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
1
-1
/
+1
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