| Commit message (Expand) | Author | Files | Lines |
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -1/+1 |
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2 | -17/+48 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 |
2012-10-30 | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 1 | -0/+3 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2 | -2/+2 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2 | -79/+24 |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 1 | -9/+8 |
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 1 | -10/+8 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 1 | -4/+5 |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 1 | -2/+2 |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 1 | -0/+11 |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 2 | -31/+10 |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 1 | -0/+6 |
2012-10-29 | documenting ISoundModule methods & fields | SignpostMarv | 1 | -0/+28 |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 1 | -1/+1 |
2012-10-29 | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 1 | -0/+2 |
2012-10-29 | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2012-10-29 | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -2/+5 |
2012-10-26 | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 1 | -2/+4 |
2012-10-26 | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... | Melanie | 1 | -1/+1 |
2012-10-26 | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi... | SignpostMarv | 1 | -2/+1 |
2012-10-26 | adding ability for listeners to be filtered by regular expressions and a gene... | SignpostMarv | 1 | -0/+25 |
2012-10-26 | Formatting and casing correction in WorldCommModule, trailing new line in OSS... | SignpostMarv | 1 | -1/+1 |
2012-10-26 | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin... | Justin Clark-Casey (justincc) | 1 | -11/+13 |
2012-10-25 | minor: if a scene is already shutting down on Scene.Close(), warn and exit in... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-25 | Changed "course" to "coarse" in several places | Oren Hurvitz | 1 | -7/+7 |
2012-10-25 | In Scene.Close(), dispose of the physics scene after base.Close() since scrip... | Justin Clark-Casey (justincc) | 2 | -6/+25 |
2012-10-25 | Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h... | nebadon | 1 | -1/+1 |
2012-10-25 | Fix script error messages not showing up in viewer 3 and associated viewers. | Justin Clark-Casey (justincc) | 1 | -0/+12 |
2012-10-25 | When scripts generate expected exceptions (e.g. due to checked bad parameter)... | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2012-10-24 | Allow "show object", "show part", "dump object" and "delete object" to accept... | Justin Clark-Casey (justincc) | 2 | -1/+36 |
2012-10-23 | Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th... | Justin Clark-Casey (justincc) | 1 | -2/+4 |
2012-10-20 | minor: Rename assetCache constructor param in UUIDGatherer to assetService wh... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-10-19 | normalize quaternion.Slerp outputs | UbitUmarov | 1 | -0/+1 |
2012-10-18 | Add number of inventory items to information displayed via "show part" consol... | Justin Clark-Casey (justincc) | 2 | -3/+20 |
2012-10-18 | Remove extraneous calls to the now commented CheckSculptAndLoad | Melanie | 1 | -24/+0 |
2012-10-18 | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 1 | -3/+4 |
2012-10-18 | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2 | -14/+18 |
2012-10-16 | minor: Add/correct some doc messages associated with entity teleport. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2012-10-12 | Get rid of accidental scene start left in ScenePresenceAutopilotTests | Justin Clark-Casey (justincc) | 1 | -1/+0 |