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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2014-09-09
force update of movement animation
UbitUmarov
2
-2
/
+15
2014-09-09
on SetAnimationOverride do a UpdateMovementAnimations();
UbitUmarov
1
-1
/
+2
2014-09-09
*test*
UbitUmarov
2
-1
/
+22
2014-09-09
Plumb the rest of the serverside AO
Melanie Thielker
1
-0
/
+5
2014-09-09
Add some case magic and send an anim pack when an override is set
Melanie Thielker
1
-0
/
+1
2014-09-09
add full delete if uuid iz zero and state is ALL
UbitUmarov
1
-1
/
+4
2014-09-09
only cancel attchment needed update type on sending sheduled updates.
UbitUmarov
1
-4
/
+3
2014-09-09
huds bug fix
UbitUmarov
1
-28
/
+50
2014-09-09
Add perms check
Melanie Thielker
1
-0
/
+5
2014-09-09
Add some forgotten calls
Melanie Thielker
1
-0
/
+2
2014-09-09
Add missing file
Melanie Thielker
1
-0
/
+76
2014-09-09
Actually do the overriding
Melanie Thielker
2
-1
/
+14
2014-09-09
set default LinksetPhysPrims to 0 so max number of prims for physical
UbitUmarov
1
-1
/
+1
2014-09-09
Plumb llSetAnimationOverride
Melanie Thielker
1
-0
/
+4
2014-09-09
dont send fullObjectUpdate on deselect
UbitUmarov
1
-4
/
+4
2014-09-08
limit number of prims on physical objects. Not all cases covered still
UbitUmarov
4
-3
/
+67
2014-09-05
do not send objectproprieties on sop.SetGroup(). I many cases this will
UbitUmarov
1
-2
/
+2
2014-08-28
try to make child presence know its root region. Incomplete, some paths dont...
UbitUmarov
1
-39
/
+7
2014-08-27
dont create a cadu that is not used. Add a root region global position
UbitUmarov
1
-9
/
+27
2014-08-27
dont mess throotles values sent to child presences. Some cleanup
UbitUmarov
1
-53
/
+38
2014-08-27
bug fix. Was not deleting attachments if on public parcel
UbitUmarov
1
-2
/
+6
2014-08-27
on TPs to nearby regions, only send kills if needed by parcel privacy
UbitUmarov
1
-9
/
+29
2014-08-26
still testing
UbitUmarov
1
-28
/
+28
2014-08-26
even less kills on tps
UbitUmarov
1
-1
/
+2
2014-08-25
*test* back to no sog kills, little retouch on attachment updates,
UbitUmarov
1
-4
/
+4
2014-08-25
back to just kills
UbitUmarov
1
-1
/
+0
2014-08-25
*test* send kills and hack
UbitUmarov
1
-0
/
+3
2014-08-24
clean sendKill a bit, remove a IsChild that is set too early in a calling
UbitUmarov
1
-2
/
+15
2014-08-23
send avatar kills after attachments, send otherattachments before rest of
UbitUmarov
1
-3
/
+4
2014-08-23
Add an admin message to refesh a region's map tile. Will be used to periodically
Melanie Thielker
1
-0
/
+40
2014-08-23
back to sending attachment sog kills in place of the hack. This is the
UbitUmarov
1
-5
/
+8
2014-08-22
sop SendFullUpdate() goes by presence if it is a attachment
UbitUmarov
2
-8
/
+39
2014-08-22
some cleanup ( well or not )
UbitUmarov
5
-81
/
+234
2014-08-22
revert the kills, they seem even worse
UbitUmarov
1
-8
/
+3
2014-08-22
silly...
UbitUmarov
1
-2
/
+2
2014-08-21
replace hack by sog kills on tp out
UbitUmarov
1
-1
/
+15
2014-08-21
make the hack more extensive. Forbid sog/sop updates if Intransit but
UbitUmarov
1
-8
/
+13
2014-08-21
replace AgentHasMovedAway + KillEntity by a hacked version on teleports
UbitUmarov
1
-1
/
+10
2014-08-21
some cleanup..
UbitUmarov
1
-174
/
+146
2014-08-21
...
UbitUmarov
1
-2
/
+3
2014-08-21
variations..
UbitUmarov
1
-195
/
+48
2014-08-21
test
UbitUmarov
1
-15
/
+22
2014-08-21
add filter sog updates
UbitUmarov
2
-2
/
+40
2014-08-21
bug fix
UbitUmarov
1
-2
/
+2
2014-08-21
test
UbitUmarov
1
-6
/
+6
2014-08-21
test
UbitUmarov
1
-15
/
+29
2014-08-21
bad test
UbitUmarov
1
-2
/
+2
2014-08-21
add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
1
-0
/
+4
2014-08-20
reserve updates priority queue 2 for attachments, send them by it on
UbitUmarov
1
-4
/
+16
2014-08-20
Reserve a extra localID for a presence ( it will be localID + 1 )
UbitUmarov
2
-1
/
+13
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