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2010-08-07The real fix for unscripted sit positions. This one doesn't fuck everything ↵meta71-1/+4
else up. Promise.
2010-08-07Reverted: * Fix the unscripted sit rotation being incorrect .. will commit ↵meta71-7/+3
a proper fix now.
2010-08-07Increase sit distance to 256 meters, but leave the initial autopilot process ↵meta71-1/+1
in the picture so sit position can still be raycast by the existing code.
2010-08-07Get rid of some debug chatter that someone who can't spell left behind. ;)meta71-2/+1
2010-08-07Fix the unscripted sit rotation being incorrect (relative to the prim). Note ↵meta71-3/+7
that unscripted sit offset is still really poor but this is not something i'm prepared to spend time on fixing.
2010-08-07Fix a rather nasty issue where the Backup() process causes objects and ↵meta72-104/+120
avatars sitting on them to be pushed to the corner of the sim.
2010-08-07removing more stains ...sacha1-3/+3
2010-08-07Fix the distance from which autopilot is negated when sitting on an ↵meta71-1/+3
unscripted prim - and also add some more Velocity code to ensure it gets set to zero in all cases
2010-08-07It seems hippo disregards velocities in full updates, so also send a terse ↵meta71-4328/+4328
update when an agent sits to avoid drifting off
2010-08-07and another endless debug cleaningsacha1-3/+3
2010-08-07Add a CHANGED_POSITION event so scripts don't have to run expensive loops to ↵Tom2-1/+4
check for position changes
2010-08-07Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)3-2/+72
2010-08-07Remove old test classes that don't actually test anything not done elsewhereJustin Clark-Casey (justincc)2-233/+0
Also comment out log4net line in InventoryArchiverTests
2010-08-07minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2-0/+9
2010-08-06Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom2-0/+21
2010-08-06Correct some script constants.Melanie3-5/+6
2010-08-06Remove posting region restart event from SOP, as it's now in XMReMelanie Thielker1-16/+0
2010-08-06Make sure the avatar position gets moved along with a prim it is sitting on. ↵Tom3-16/+32
This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.
2010-08-06Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants ↵Tom4-5/+22
which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
2010-08-05We already have a record of killed prims. It just wasn't used by the newMelanie Thielker1-0/+9
JHurlicane code anymore. Use it to prevent sending updates after kills.
2010-08-05Addresses http://opensimulator.org/mantis/view.php?id=4919Diva Canto1-1/+6
2010-08-05Prevent setting the hovertext from firing changed_colorMelanie1-1/+0
2010-08-03Scripted sit target fixesTom1-1/+1
2010-08-03Fix scripted sit offset in child primsTom1-4/+14
2010-08-03Log the UUID of a prim that fails meshing and set the prim to phantom duringMelanie Thielker1-8/+15
region startup
2010-07-30Changed the way HG client verification is done: now transforming local and ↵Diva Canto1-1/+3
LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
2010-07-30remove gods event subscription to gods module from sceneJustin Clark-Casey (justincc)1-21/+4
2010-07-30remove empty, unused and uncalled UnsubscribeToClientEvents()Justin Clark-Casey (justincc)1-4/+0
2010-07-30move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)1-34/+2
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)2-274/+0
2010-07-29Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker1-0/+17
2010-07-29Allow gods and estate managers/owners to be unaffected by parcel bansMelanie Thielker1-0/+17
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)3-4/+13
2010-07-28relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2-15/+29
2010-07-28Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)1-1/+18
copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2-3/+37
immediately before a copy of the group is persisted to storage
2010-07-26Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2-3/+33
immediately after a scene object is loaded from storage.
2010-07-26implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)1-1/+18
naughty clients
2010-07-26implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)1-2/+19
2010-07-26Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-1/+2
2010-07-26implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+10
untested
2010-07-26implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2-3/+14
Untested
2010-07-26Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+47
Exposes method to get media entry via IMoapModule As yet untested.
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-1/+21
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)1-1/+6
not yet persisted or sent in the update
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2-3/+37
immediately before a copy of the group is persisted to storage
2010-07-26Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2-3/+33
immediately after a scene object is loaded from storage.
2010-07-25Eat a lockign exception that kills scripts. May bear more investigationMelanie Thielker1-2/+11
in the long run.
2010-07-21Allow megaregions to be used in M7, should we so decideMelanie Thielker2-22/+27
2010-07-21Refine autoreturn a bitMelanie Thielker1-1/+4