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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-06-08
Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
3
-62
/
+55
2010-06-08
Adjust object update priorities such that root prims are sent to the viewer b...
Justin Clark-Casey (justincc)
1
-6
/
+44
2010-06-08
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
3
-10
/
+45
2010-06-07
Add a call to SOG.ResumeScripts() after region crossing / teleport
Melanie Thielker
1
-0
/
+2
2010-06-07
Add a call to SOG.ResumeScripts() after region crossing / teleport
Melanie Thielker
1
-0
/
+2
2010-06-05
* Bug fix in TP home: typo in unpacking of GridUserInfo.
Diva Canto
1
-0
/
+2
2010-06-04
add ability for load iar/save iar to take in arbitrary options
Justin Clark-Casey (justincc)
1
-0
/
+29
2010-06-04
minor: comment out region interface registration log msg I accidentally left ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-06-01
One should not lock null objects.
Melanie Thielker
1
-5
/
+8
2010-06-01
One should not lock null objects.
Melanie Thielker
1
-5
/
+8
2010-06-01
Lock the object queue when dequeueing
Melanie
1
-78
/
+81
2010-06-01
Lock the object queue when dequeueing
Melanie Thielker
1
-78
/
+81
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
2
-5
/
+8
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-1
/
+1
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-4
/
+7
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
3
-69
/
+89
2010-06-01
Add a method to get the bounding box and root prim offsets within it for
Melanie Thielker
1
-0
/
+44
2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-3
/
+20
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-4
/
+7
2010-06-01
Change the handling of CreateSelected. Only send it on real creation, not
Melanie Thielker
1
-1
/
+2
2010-06-01
Change the handling of CreateSelected. Only send it on real creation, not
Melanie Thielker
1
-1
/
+2
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
3
-69
/
+89
2010-06-01
Add a method to get the bounding box and root prim offsets within it for
Melanie Thielker
1
-0
/
+44
2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-2
/
+19
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
3
-3
/
+10
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
3
-3
/
+10
2010-05-29
Implement suspended updates - When an operation is occurring on lots of prims...
Tom Grimshaw
4
-14
/
+61
2010-05-28
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...
Justin Clark-Casey (justincc)
1
-0
/
+2
2010-05-28
Add ability to load IARs directly from URIs
Justin Clark-Casey (justincc)
1
-1
/
+25
2010-05-28
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-05-28
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-05-28
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...
Justin Clark-Casey (justincc)
1
-9
/
+0
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-24
Change the way alpha is interpreted on prim text. Manris #4723
Melanie
1
-1
/
+1
2010-05-23
Remove an unneeded conditional
Melanie
1
-2
/
+1
2010-05-23
Add the SitGround flag back in
Melanie
1
-1
/
+4
2010-05-21
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-05-21
Added a sanity check before using m_config in the Scene constructor
John Hurliman
1
-16
/
+19
2010-05-21
* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
1
-1
/
+13
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
5
-267
/
+173
2010-05-21
minor: remove LongRunning test designator from TestAddSceneObject() since it ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-05-21
add test to make sure that adding an object where one already exists in the s...
Justin Clark-Casey (justincc)
1
-0
/
+34
2010-05-21
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
Justin Clark-Casey (justincc)
1
-3
/
+13
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
1
-7
/
+14
2010-05-21
Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
1
-0
/
+57
2010-05-21
add prim item and test asset save in save oar unit test
Justin Clark-Casey (justincc)
2
-4
/
+7
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-21
Refactor scene presence list for lockless iteration. Lock contention will now...
Melanie
1
-82
/
+49
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