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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2019-08-29
update libomv with simpler Texture.GetBakesBytes
UbitUmarov
1
-1
/
+1
2019-08-28
change appearance data sent to others
UbitUmarov
1
-2
/
+10
2019-08-27
mantis 8583: update region information on Grid on map regeneration
UbitUmarov
1
-2
/
+4
2019-08-20
Massive console refactor. Greatly simplify interface.
Melanie
1
-1
/
+1
2019-08-10
mantis 8573 and 8569: be more aggressive on drag block with touch on non phys...
UbitUmarov
1
-4
/
+2
2019-08-07
add cap EstateChangeInfo
UbitUmarov
1
-0
/
+3
2019-08-01
remove redundant code
UbitUmarov
1
-5
/
+0
2019-08-01
make sure XEngine does release script events when a script is destroyed
UbitUmarov
1
-4
/
+1
2019-08-01
mantis8569: do aggregate script events when a script is deleted; block nonphy...
UbitUmarov
3
-22
/
+40
2019-07-29
Put back the code to create the ready marker file.
Melanie
1
-0
/
+23
2019-05-03
osLocalTeleportAgent: if lookat or fly options, just move the avatar, not tel...
UbitUmarov
1
-28
/
+33
2019-05-02
soem cleanup
UbitUmarov
1
-10
/
+3
2019-05-01
osLocalTeleportAgent: no region crossings :( ; check avatar access to target ...
UbitUmarov
1
-9
/
+68
2019-05-01
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ...
UbitUmarov
2
-26
/
+37
2019-04-30
sop: rename a few fields
UbitUmarov
2
-32
/
+32
2019-04-06
change interpretation of a viewer flag
UbitUmarov
1
-11
/
+3
2019-04-05
try handle the special case MaxRegionsViewDistance = 0 (agents only see void ...
UbitUmarov
1
-3
/
+2
2019-04-05
kill avatar on agents that do not see its new region
UbitUmarov
1
-0
/
+8
2019-04-05
make sure viewer knows where to place a sitting avatar, this will need deep r...
UbitUmarov
1
-0
/
+13
2019-04-05
fix MinRegionViewDistance option (added in last commit); change regions view...
UbitUmarov
2
-3
/
+7
2019-04-05
add option RegionViewDistance
UbitUmarov
2
-1
/
+13
2019-04-05
duhhh npcs don't have child agents; plus minor typos
UbitUmarov
2
-6
/
+13
2019-04-04
change visible regions also by view range change; fix check on crossings
UbitUmarov
1
-3
/
+4
2019-04-04
control visible regions by avatar position and view range, first dirty code
UbitUmarov
3
-62
/
+96
2019-04-04
send agent view range to new child agents
UbitUmarov
1
-1
/
+8
2019-04-02
change avatars sending point
UbitUmarov
1
-8
/
+10
2019-04-02
another test....
UbitUmarov
1
-7
/
+34
2019-04-02
another test....
UbitUmarov
1
-0
/
+9
2019-04-02
make tests happy again; try to speedup crossings
UbitUmarov
1
-6
/
+25
2019-04-02
change the point where child regions are closed/opened
UbitUmarov
1
-77
/
+83
2019-04-02
add extra delay before sending initial data
UbitUmarov
1
-6
/
+12
2019-03-31
rez npcs attachments async again
UbitUmarov
1
-1
/
+11
2019-03-31
oops RegionHandShakeReply is not reentrant
UbitUmarov
1
-0
/
+1
2019-03-31
remove a potencially dang. lock
UbitUmarov
1
-1
/
+1
2019-03-31
a few more changes on initial data sending
UbitUmarov
1
-98
/
+40
2019-03-30
a few more changes on initial objects send
UbitUmarov
1
-58
/
+68
2019-03-28
changes on teleports v7
UbitUmarov
1
-27
/
+42
2019-03-27
try another way
UbitUmarov
1
-0
/
+1
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
1
-1
/
+6
2019-03-24
some more changes on objects sending
UbitUmarov
1
-71
/
+8
2019-03-24
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
1
-6
/
+12
2019-03-23
a bit more suicidal...
UbitUmarov
1
-14
/
+18
2019-03-23
pesty warning
UbitUmarov
1
-1
/
+0
2019-03-23
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
5
-227
/
+308
2019-03-21
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
1
-1
/
+1
2019-03-21
do send flag PrimFlags.InventoryEmpty
UbitUmarov
1
-1
/
+4
2019-03-19
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
1
-6
/
+2
2019-03-19
prevent spurius acceleration values
UbitUmarov
1
-1
/
+1
2019-03-19
try to avoid some useless full object updates
UbitUmarov
1
-5
/
+13
2019-03-19
take the deafult on the parameter overlay
UbitUmarov
1
-1
/
+1
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