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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-08-26
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2
-24
/
+21
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
7
-36
/
+7
2010-08-26
Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
Justin Clark-Casey (justincc)
1
-2
/
+16
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
6
-136
/
+205
2010-08-26
Fix a horrible bug in SG, where iteration of scene objects is carried
Melanie Thielker
1
-2
/
+4
2010-08-25
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2
-18
/
+29
2010-08-25
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-08-25
refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...
Justin Clark-Casey (justincc)
3
-55
/
+82
2010-08-25
Change object cleanup again. Make scene object directories more robust and
Melanie Thielker
2
-19
/
+30
2010-08-25
Correct a logic error in attachment cleanup
Melanie Thielker
1
-4
/
+9
2010-08-25
Lock the attachment cleanup so it doesn't go into an endless deletion frenzy
Melanie Thielker
1
-16
/
+20
2010-08-24
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
3
-25
/
+62
2010-08-24
refactor: make RezObject() more readable
Justin Clark-Casey (justincc)
1
-69
/
+68
2010-08-24
Call the cleanup after saving attachment states, so that the attachments
Melanie Thielker
1
-1
/
+3
2010-08-24
Call the Cleanup when an agent logs out, when an agent leaves and just
Melanie Thielker
1
-0
/
+3
2010-08-24
Add a method to delete left over / dropped attachments
Melanie Thielker
1
-0
/
+32
2010-08-24
add test to check move of task item to user inventory when a target folder is...
Justin Clark-Casey (justincc)
1
-0
/
+26
2010-08-24
minor: stop test using obsolete property
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-24
refactor TestMoveTaskInventoryItemNoParent()
Justin Clark-Casey (justincc)
1
-24
/
+37
2010-08-24
Add automated test at the opensim 'api' level to check that a given item goes...
Justin Clark-Casey (justincc)
2
-1
/
+105
2010-08-23
minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
Justin Clark-Casey (justincc)
1
-1
/
+5
2010-08-23
Remove various warnings and improve logging messages. No functional changes.
Justin Clark-Casey (justincc)
1
-2
/
+4
2010-08-22
Add printing the default script engine name. Report real exceptions when
Melanie Thielker
1
-2
/
+3
2010-08-22
Suppress error messages about scripts not foind if they're in fact disabled
Melanie Thielker
1
-0
/
+3
2010-08-20
Unit test breakage fix.
Diva Canto
2
-6
/
+11
2010-08-20
Cleaned up a few more things related to incoming agents.
Diva Canto
1
-45
/
+42
2010-08-20
Add some maptile options, change maptile generation from OpenSimBase to Scene
Melanie
1
-9
/
+54
2010-08-20
Add some maptile options, change maptile generation from OpenSimBase to Scene
Melanie Thielker
1
-8
/
+53
2010-08-19
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.c...
Diva Canto
1
-25
/
+27
2010-08-19
minor: Correct string format in "Can't find linkset root prim" message
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-14
Fix a possible nullref in BestAvatarResponsiveness policy
Melanie Thielker
1
-2
/
+2
2010-08-13
Updated the create_region command in the RemoteAdmin plugin to properly suppo...
randomhuman
1
-39
/
+0
2010-08-13
refactor: move binary statistics logging from scene into separate region module
Justin Clark-Casey (justincc)
2
-110
/
+12
2010-08-13
refactor: move Scene.PerformObjectBuy into BuySellModule
Justin Clark-Casey (justincc)
4
-162
/
+49
2010-08-13
Establish new Objects/BuySellModule
Justin Clark-Casey (justincc)
1
-22
/
+1
2010-08-13
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
Justin Clark-Casey (justincc)
1
-8
/
+0
2010-08-13
refactor: remove Scene.SetRootAgentScene() in favour of existing event with s...
Justin Clark-Casey (justincc)
3
-14
/
+2
2010-08-13
refactor: move more map tile generation code from scene to IWorldMapModule
Justin Clark-Casey (justincc)
2
-28
/
+4
2010-08-13
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
3
-12
/
+12
2010-08-12
Fix a nullref exception in the prioritizer
meta7
1
-1
/
+12
2010-08-11
File wants to be committed
Diva Canto
1
-2
/
+2
2010-08-11
Add some console debug to help fix a threadlock issue.
meta7
1
-2
/
+9
2010-08-11
Fix Omega getting overwritten on startup.
meta7
1
-1
/
+1
2010-08-11
Log the state of the prejump flag
Melanie Thielker
1
-0
/
+2
2010-08-10
Changing prim color generates event CHANGED_COLOR.
Marck
1
-0
/
+2
2010-08-10
Removed abstract SetText method from EntityBase to make cleaner API.
Mikko Pallari
3
-8
/
+1
2010-08-10
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
3
-23
/
+44
2010-08-10
Avoid truncation of error message during region creation.
Marck
1
-1
/
+1
2010-08-10
Fix a nullref issue in the AgentSetAppearance packet handler when removing th...
meta7
1
-6
/
+11
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