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2011-04-28Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2-2/+9
2011-04-28Fix a bug where physical objects rezzed with an initial velocity by script do...Justin Clark-Casey (justincc)1-0/+6
2011-04-26network traffic reduction - decrease update frequency for moving avatars when...dahlia1-10/+24
2011-04-26Add back the high prioritization for other avatars in theMic Bowman1-6/+8
2011-04-25Fixed the transmission of throttles from root agent to childMic Bowman1-18/+15
2011-04-22Added a second immediate queue to be used for the BestAvatar policyMic Bowman1-4/+30
2011-04-21Implement agent limitsMelanie2-0/+25
2011-04-21minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)1-6/+15
2011-04-21Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2-22/+43
2011-04-20Added an "immediate" queue to the priority queue. This isMic Bowman1-2/+2
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2-2/+19
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2-4/+4
2011-04-15remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)1-1/+3
2011-04-15Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)1-6/+41
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-7/+14
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
2011-04-13First pass at moving object property requests into a queue similarMic Bowman2-13/+7
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2-1/+12
2011-04-13refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2-15/+38
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)5-4/+281
2011-04-12Bug fix in object serialization -- sculpt data was wrong.Diva Canto1-1/+1
2011-04-12First pass at moving object property requests into a queue similarMic Bowman2-13/+7
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)1-12/+1
2011-04-12If an object is rezzed directly from a prim inventory then give it the rotati...Justin Clark-Casey (justincc)1-1/+1
2011-04-12Allow a null rotation to be passed in to RezObject so that we can control whe...Justin Clark-Casey (justincc)1-7/+13
2011-04-12First pass at moving object property requests into a queue similarMic Bowman2-13/+7
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)1-5/+54
2011-04-11Make it more obvious when it happens that DLL plugin loading fails. Improve ...Justin Clark-Casey (justincc)1-1/+2
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2-3/+8
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)1-14/+0
2011-04-05Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2-0/+12
2011-04-04Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-04Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-04-03Implement taking of coalesced objects.Melanie2-2/+11
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2-3/+0
2011-03-28Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)1-5/+25
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)1-30/+30
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)3-223/+1
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)1-0/+5
2011-03-23Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2-3/+45