Commit message (Collapse) | Author | Files | Lines | ||
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2012-04-22 | fix a bug i added fixing another.... | UbitUmarov | 1 | -2/+5 | |
2012-04-20 | changed seletion code. SOP now knows about parts selection. UI actions are ↵ | UbitUmarov | 3 | -24/+104 | |
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects | |||||
2012-04-19 | changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵ | UbitUmarov | 2 | -13/+40 | |
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. | |||||
2012-04-18 | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 1 | -1/+11 | |
2012-04-17 | Prevent objects rezzed in sim from being seen as attachments and becoming ↵ | Melanie | 1 | -0/+6 | |
uneditable or crashers. (Foxtail of death) | |||||
2012-04-16 | added suport funtions for ubitODE raycastFiltered | UbitUmarov | 1 | -0/+13 | |
2012-04-14 | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 1 | -1/+3 | |
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | |||||
2012-04-13 | Use presence absolute position to request raycast to camera. Used m_pos ↵ | UbitUmarov | 1 | -3/+11 | |
maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib). | |||||
2012-04-13 | don't do Animator.UpdateMovementAnimations() in scenepresence ↵ | UbitUmarov | 1 | -2/+3 | |
RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum() | |||||
2012-04-09 | make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵ | UbitUmarov | 2 | -10/+49 | |
center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine. | |||||
2012-04-09 | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵ | UbitUmarov | 1 | -263/+147 | |
sop.PhysActor, so made it return void. | |||||
2012-04-06 | Moved the inventory manipulation from HGEntityTransferModule to ↵ | Diva Canto | 1 | -0/+49 | |
HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. | |||||
2012-04-07 | Rather than having a FromFolderID property on every single prim and only ↵ | Justin Clark-Casey (justincc) | 2 | -6/+15 | |
ever using the root prim one, store on SOG instead. This reduces pointless memory usage. | |||||
2012-04-07 | Store FromItemID for attachments once on SOG instead of on every SOP and ↵ | Justin Clark-Casey (justincc) | 3 | -19/+13 | |
only ever using the root part entry. This eliminates some pointless memory use. | |||||
2012-04-06 | refactor: Eliminate unnecessary SOP.m_physActor | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
2012-04-06 | Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵ | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951 | |||||
2012-04-06 | For llGetMass(), return the mass of the avatar is the object is attached. | Justin Clark-Casey (justincc) | 1 | -0/+16 | |
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet). | |||||
2012-04-06 | If an AddItem fails, try adding it to the right folder type. | Diva Canto | 1 | -20/+63 | |
2012-04-04 | minor changes.. a few physicsactor -> pa and a use a constant with |'ed ↵ | UbitUmarov | 1 | -35/+31 | |
bit fields in place of 6 individual checks ||'ed | |||||
2012-04-04 | remove more merge artefacts | UbitUmarov | 1 | -10/+3 | |
2012-04-04 | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This ↵ | UbitUmarov | 2 | -3/+3 | |
functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque). | |||||
2012-04-03 | Fix the last merge artefacts | Melanie | 2 | -5/+5 | |
2012-04-03 | More artefact | Melanie | 1 | -1/+1 | |
2012-04-03 | Fix more merge artefacts | Melanie | 1 | -3/+3 | |
2012-04-03 | Remove duplicate implementation of Material { get; set; } | Melanie | 1 | -14/+0 | |
2012-04-03 | Fix merge artefacts | Melanie | 2 | -27/+2 | |
2012-04-03 | remove possible PhysActor unexpectedly null race conditions when changing ↵ | Justin Clark-Casey (justincc) | 2 | -63/+74 | |
prim collision status factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics() | |||||
2012-04-03 | Eliminate race condition where many callers would check SOP.PhysicsActor != ↵ | Justin Clark-Casey (justincc) | 4 | -150/+204 | |
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it. | |||||
2012-03-31 | refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵ | Justin Clark-Casey (justincc) | 5 | -29/+29 | |
the 'root' part. | |||||
2012-03-31 | Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵ | Justin Clark-Casey (justincc) | 2 | -32/+21 | |
ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned. | |||||
2012-03-31 | minor: small message adjustment and unnecessary code elimination when ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
notifying client of no build permission | |||||
2012-03-31 | fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932 | PixelTomsen | 1 | -1/+7 | |
2012-03-30 | refactor: Move "friends show cache" console command out into separate ↵ | Justin Clark-Casey (justincc) | 1 | -4/+21 | |
FriendsCommandsModule. Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation | |||||
2012-03-30 | Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵ | Justin Clark-Casey (justincc) | 1 | -2/+22 | |
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc. | |||||
2012-03-29 | Add back parts of reverted changes that were not concerned with child agent ↵ | Justin Clark-Casey (justincc) | 2 | -1/+6 | |
caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents. | |||||
2012-03-29 | Also add OSS header to interface | Melanie | 1 | -1/+28 | |
2012-03-29 | Change namespace on CallingCardModule and correct interface file placemant. ↵ | Melanie | 1 | -0/+13 | |
Also ass OpenSource header | |||||
2012-03-29 | Revert "Simplify friends caching by only doing this for root agents - no ↵ | Justin Clark-Casey (justincc) | 2 | -3/+1 | |
functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a. | |||||
2012-03-29 | Revert "Add comment about setting client.SceneAgent in AddNewClient()" | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd. | |||||
2012-03-29 | Add comment about setting client.SceneAgent in AddNewClient() | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
2012-03-28 | Simplify friends caching by only doing this for root agents - no functions ↵ | Justin Clark-Casey (justincc) | 2 | -1/+3 | |
require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting. | |||||
2012-03-28 | HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵ | Diva Canto | 1 | -16/+0 | |
hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. | |||||
2012-03-27 | More on switching the root folder from under the viewer. More experiments. | Diva Canto | 2 | -15/+18 | |
2012-03-27 | HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵ | Diva Canto | 1 | -4/+11 | |
guarded by an obscure config that no one but me should be using at this point. | |||||
2012-03-28 | Add "friends show cache <first-name> <last-name>" command for debugging ↵ | Justin Clark-Casey (justincc) | 1 | -0/+15 | |
purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly. | |||||
2012-03-28 | minor: Add some documentation to OnNewClient and OnClientClosed events | Justin Clark-Casey (justincc) | 1 | -2/+10 | |
2012-03-27 | Two new scripting functions osInviteToGroup(userID) and ↵ | Snoopy Pfeffer | 1 | -0/+2 | |
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. | |||||
2012-03-27 | When loading objects from DB, first add to scene, then call ↵ | Dan Lake | 1 | -1/+1 | |
TriggerOnSceneObjectLoaded. | |||||
2012-03-27 | HG: beginning of a more restrictive inventory access procedure (optional). ↵ | Diva Canto | 1 | -0/+8 | |
Experimental: we'll try switching the root folder from under the viewer. | |||||
2012-03-26 | Add some more overloads to allow registering overloaded methods and lists | Melanie | 1 | -0/+2 | |
of methods. |