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2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17 trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2-23/+22
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2-2/+2
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov1-1/+36
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov1-4/+13
2012-05-15 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov1-2/+5
2012-05-15sop colisions don't play sounds on volume detectorsUbitUmarov1-1/+1
2012-05-15sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov1-48/+118
2012-05-15Port the mel/dahlia fixMelanie1-0/+3
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie3-512/+178
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov1-2/+7
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2-2/+26
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov1-2/+4
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from U...Melanie1-2/+2
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2-28/+8
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2-8/+28
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ch...UbitUmarov1-12/+54
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-4/+12
2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2-0/+4
2012-05-01Fix saving of attachment positionsMelanie1-1/+1
2012-04-29 llGetGeometricCenter...UbitUmarov1-2/+14
2012-04-29 remove repeated set of group rotation to physicsUbitUmarov1-2/+3
2012-04-29SOG bug fix in group rotations updatesUbitUmarov1-4/+6
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2-3/+70
2012-04-27testUbitUmarov1-3/+0
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov1-2/+3
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testing....UbitUmarov1-15/+24
2012-04-27testingUbitUmarov1-1/+1
2012-04-27TESTINGUbitUmarov1-4/+4
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov1-0/+22
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov1-1/+1
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7