Commit message (Collapse) | Author | Files | Lines | ||
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2012-01-26 | refactor: change RezScriptFromAgentInventory(), RezNewScript() and ↵ | Justin Clark-Casey (justincc) | 2 | -31/+34 | |
AddInventoryItem() to accept an agent id rather than a full IClientAPI. This stops some code having to make spurious client == null checks and reduces regression test complexity. | |||||
2012-01-25 | refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), ↵ | Justin Clark-Casey (justincc) | 1 | -79/+95 | |
RezNewScript() and rename one RezScript() to RezScriptFromPrim() | |||||
2012-01-24 | Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ↵ | Dan Lake | 1 | -6/+0 | |
ObjectCreateDelegate, ObjectDeleteDelegate | |||||
2012-01-24 | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, ↵ | Dan Lake | 1 | -13/+0 | |
OnObjectDuplicate | |||||
2012-01-24 | Teleport routing, part 1 | Melanie | 1 | -0/+53 | |
2012-01-24 | Add handling bans properly | Melanie | 1 | -1/+1 | |
2012-01-24 | Add teleport routing, first part | Melanie | 1 | -0/+59 | |
2012-01-16 | Comment out noisy log lines I accidentally included in the nant build target ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
adjustment commit. Left in the method doc. | |||||
2012-01-16 | Remove monocov and other obsolete nant build targets. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time | |||||
2012-01-14 | Fix merge | Melanie | 1 | -5/+0 | |
2012-01-14 | Register the UrlModule for script engine events OnScriptRemoved and ↵ | Justin Clark-Casey (justincc) | 1 | -0/+13 | |
OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script. Doing this in every script is unnecessary since the event trigger is parameterized by the item id. All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException. Registration moved to UrlModule so that the handler is registered for all script engine implementations. This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references. | |||||
2012-01-13 | Cleaned up the LookAt code in SOP and SOG. Added support for incrementally | Mic Bowman | 2 | -45/+30 | |
rotating physical objects. This does not use physics. Currently the rate of change is determined as 1 / (PI * Strength). | |||||
2012-01-13 | Update RegionReadyModule | BlueWall | 1 | -0/+38 | |
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars. | |||||
2012-01-12 | Undo some prior work | BlueWall | 1 | -3/+0 | |
Move some added fuctions out of core into the addon module to keep things clean | |||||
2012-01-12 | Move some interfaces to a more apropriate place | BlueWall | 2 | -0/+73 | |
2012-01-12 | Add permissions checks for owned avatars to all other osNpc* functions. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like. | |||||
2012-01-12 | Renamed one var and deleted commented code. No functional changes. | Diva Canto | 1 | -1/+1 | |
2012-01-12 | refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵ | Justin Clark-Casey (justincc) | 1 | -0/+8 | |
methods and expose on interface for external calls. | |||||
2012-01-12 | HG: normalize all externalized user ULRs to be the Home URL, i.e. the ↵ | Diva Canto | 2 | -6/+6 | |
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. | |||||
2012-01-12 | Remove ViewObjectInventory method unsupported by core | Melanie | 1 | -17/+0 | |
2012-01-11 | If deserializing a scene object fails during IAR load then ignore the object ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
rather than halting the IAR load with an exception. | |||||
2012-01-10 | HG landing points: this hopefully fixes some confusion that was making HG ↵ | Diva Canto | 1 | -5/+6 | |
avies always land in 0,0 | |||||
2012-01-10 | Teleport Debugging | BlueWall | 1 | -2/+0 | |
Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleport | |||||
2012-01-09 | Add some run-time debugging support | BlueWall | 2 | -1/+6 | |
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value. | |||||
2012-01-09 | Use our TeleportFlags | BlueWall | 2 | -22/+30 | |
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable. | |||||
2012-01-09 | TP Routing debug | BlueWall | 1 | -2/+5 | |
Fix test to checking against bitfield instead of int | |||||
2012-01-09 | Fix teleport routing for incoming HG+Owner | BlueWall | 1 | -18/+19 | |
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in. | |||||
2012-01-09 | Debugging HG teleport routing | BlueWall | 1 | -0/+18 | |
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made. | |||||
2012-01-09 | Fix HG teleport routing | BlueWall | 1 | -2/+4 | |
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types. | |||||
2012-01-09 | Fix a build break | Melanie | 1 | -1/+1 | |
2012-01-09 | Add the HG case to landing point checks | Melanie | 1 | -1/+1 | |
2012-01-08 | Update teleport routing to match Avination | Melanie | 1 | -1/+2 | |
2012-01-08 | Update teleport routing to match Avination | Melanie | 1 | -16/+58 | |
2012-01-08 | Fix teleport routing | BlueWall | 1 | -0/+17 | |
Route non-owner avatars according to land settings | |||||
2012-01-07 | Add method doc to SPA.Falling and use automatic private get property | Justin Clark-Casey (justincc) | 1 | -13/+14 | |
2012-01-07 | Fix bug where tapping home to stop falling would stop any avatar movement ↵ | Justin Clark-Casey (justincc) | 2 | -9/+10 | |
other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839 | |||||
2012-01-06 | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵ | Melanie | 1 | -3/+10 | |
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. | |||||
2012-01-06 | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵ | Melanie | 1 | -3/+10 | |
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. | |||||
2012-01-06 | If dragging a script that is no copy from prim inventory into agent | Melanie | 1 | -16/+39 | |
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof. | |||||
2012-01-06 | If dragging a script that is no copy from prim inventory into agent | Melanie | 1 | -5/+24 | |
inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof. | |||||
2012-01-05 | Improve "j2k decode" command to tell us how many layers and components were ↵ | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
decoded, instead of just success/failure | |||||
2012-01-05 | Add a "j2k decode" region console command that allows a manual request for a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+8 | |
JPEG2000 decode of an asset For debugging purposes. | |||||
2012-01-05 | Improve "app rebake" command to return a better message if no uploaded ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
texture ids were available for the rebake request | |||||
2012-01-05 | Small fix to GetWorldPosition to get closer to Avination sit behavior | Melanie | 1 | -10/+4 | |
2012-01-05 | That needs to be callable from elsewhere! | Melanie | 1 | -1/+1 | |
2012-01-05 | Clean up GetWorldPosition | Melanie | 1 | -7/+3 | |
2012-01-05 | Prevent spurious "CHANGED_POSITION" during region backup | Melanie | 1 | -3/+4 | |
2012-01-04 | Separate out rebake request code from cache validation code AvatarFactoryModule. | Justin Clark-Casey (justincc) | 1 | -0/+22 | |
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command). | |||||
2012-01-04 | Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. | Dan Lake | 2 | -0/+25 | |
2012-01-03 | Access to these static methods to serialize objects are useful outside of ↵ | Dan Lake | 1 | -4/+4 | |
serializer |