aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2-136/+134
hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21Minor: changed "existant" to "existent"Oren Hurvitz1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz3-72/+80
2014-07-14Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-07-04On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto1-5/+3
that data structure contains important information about the agent that may be needed by modules.
2014-07-04This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto1-10/+14
are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04It turns out that child agent management has had a bug for a while: there ↵Diva Canto1-1/+3
was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-03Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)1-1/+1
chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)1-1/+1
why it's failing on jenkins but not locally
2014-07-02Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2-0/+250
shutdown. Adds regression test for this case.
2014-06-28minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-06-28minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)1-1/+1
match OpenSimDefaults.ini
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2014-06-09Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto1-4/+7
HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
2014-06-09Let HG users be gods too, if they have local permission to be so.Diva Canto1-7/+4
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-2/+5
draw distance optimization is enabled. Makes terrain editting a lot snappier.
2014-05-31Modifications to debugging printouts. No functional changes.Robert Adams1-9/+5
2014-05-31varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams1-9/+10
Still has problems with child avatars.
2014-05-31varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2-2/+14
[Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
2014-05-30minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)1-2/+2
2014-05-30minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)1-0/+8
ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30Moved these two estate-related interfaces to the projects where they belong.Diva Canto2-235/+0
2014-05-27Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto1-0/+5
send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-26When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz1-3/+10
2014-05-25Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz1-4/+33
2014-05-23If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)1-3/+7
in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
2014-05-23Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)1-1/+1
camera-at value, rather than replace.
2014-05-23Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)1-0/+12
child prim with camera-eye set
2014-05-22If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)1-0/+7
prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
2014-05-22Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)1-0/+4
prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)1-1/+4
to west.
2014-05-22Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto1-1/+3
asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-20minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)1-1/+1
2014-05-20minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-3/+0
2014-05-20minor: remove compiler warning in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-1/+1
2014-05-20Fix issue where avatar and script chat could sometimes be heard from ↵Justin Clark-Casey (justincc)1-3/+8
anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-19Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz1-2/+2
Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz1-2/+13
due to permissions (in QueryAccess and IsAuthorizedForRegion)
2014-05-18Don't trigger ItemUploaded when no item has been uploaded.Diva Canto1-6/+9
2014-05-18Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto1-51/+28
like copy-paste items in inventory.
2014-05-14On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵Justin Clark-Casey (justincc)1-0/+5
currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14Remove a race where the client's SP.CompleteMovement() thread could attempt ↵Justin Clark-Casey (justincc)1-3/+6
to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them. This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released. Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-12minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)1-0/+18
2014-05-12For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)1-0/+2
handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-06Console commands for Estate MgmtDev Random1-0/+3
2014-05-06Fix avatars going to corner of region when they are sitting on a child prim ↵Vegaslon1-1/+1
and the prim is deleted.
2014-05-06When moving an item from a prim to a user's inventory, don't delete the item ↵Oren Hurvitz1-4/+25
from the prim until it was successfully copied to the user
2014-05-06Show more meaningful error messages when failed to move an item from a prim ↵Oren Hurvitz2-24/+46
to a user's inventory. Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06Show more meaningful error messages when failed to give an item to another userOren Hurvitz2-14/+35
2014-05-04Makes it possible to support grids in which all the simulators share all ↵Diva Canto1-4/+11
central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.