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2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie2-26/+10
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake6-165/+211
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman1-17/+0
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-11/+12
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2-16/+17
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15Change GodLevel to UserLevel so gods can teleport freely without havingMelanie1-1/+1
to enter god mode first
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora2-35/+4
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)4-36/+27
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)4-58/+14
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)3-43/+22
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman1-0/+1
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)1-9/+4
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
2010-03-11Dynamics Integration Part 1Kitto Flora1-1/+10
2010-03-10* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman1-9/+9
debug line, and commented the debug line out since it can quickly become noisy
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames6-20/+47
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-1/+229
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09- parcel blocking, region crossing blocking, teleport blockingunknown1-0/+229
2010-03-06- supporting llTextBoxunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto3-1/+21
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-05* Cache packed throttle data to avoid repeated allocations in ↵John Hurliman1-4/+1
CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05* Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman1-5/+3
causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)4-61/+23
need to rationalize method names later
2010-03-05refactor: move another AttachObject methodJustin Clark-Casey (justincc)1-44/+0
2010-03-05refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2-29/+13
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)4-99/+59
2010-03-04move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2-16/+15
modules can use it
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2-4/+4
changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03minor: remove some compiler warningsJustin Clark-Casey (justincc)1-7/+7
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2-45/+43
no functional changes
2010-03-03Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)4-32/+130
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03* Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman1-1/+6
an explanation of what it does
2010-03-03Removing the sLLVector3 dinosaurJohn Hurliman1-3/+3
2010-03-03* Fixed bad start position clamping in MakeRootAgent()John Hurliman1-33/+7
2010-03-03Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)1-0/+3
Previously, only detach was firing!
2010-03-03remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)1-1/+1
relevant test code has been obsoleted this allows the tests to pass on my local system
2010-03-02Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2-16/+17
be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
2010-03-01Change friends to handle offers as it was originally designed. This mayMelanie1-13/+0
need to be changed in SQLite & MSSQL as well
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto4-3/+37
this needs more testing, but everything is there.
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-23* Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman1-1/+1
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-22Changed asset CreatorID to a stringJohn Hurliman2-2/+2
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman4-16/+15
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it