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2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2-56/+43
when viewers change ExtraPhysics parameters, send back the new values.
2016-10-17ignore prims with shape type none on max size check for physicsUbitUmarov1-8/+12
2016-10-05dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov1-16/+33
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-02minor cleanupUbitUmarov1-4/+5
2016-10-02 change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov1-35/+30
SimpleAngularDistance
2016-09-27exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov1-2/+4
UUIDGather
2016-09-24fix linknumbers when unlink the root primUbitUmarov2-70/+157
2016-09-24remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov1-1/+2
child.AbsolutePosition
2016-09-23move wind generation out of heartbeat to a pool job. Use that to send to all ↵UbitUmarov1-1/+1
clients and not one per client
2016-09-19change CreatorIdentification set codeUbitUmarov1-22/+18
2016-09-17 add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2-10/+49
using its code). Only did minor testing in MySQL
2016-09-17 add load baked terrain methods. missing fileUbitUmarov1-0/+1
2016-09-17 add load baked terrain methodsUbitUmarov1-1/+2
2016-09-17 add to databases a table to store baked terrain.UbitUmarov2-2/+17
2016-09-17 stop using legacy storeterrain in scene.csUbitUmarov1-3/+3
2016-09-16change spinobject math, and a few minor thingsUbitUmarov3-37/+14
2016-09-16move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov3-44/+64
handles, since they are related operations (possible should be moving to graph, not clear this files roles)
2016-09-16pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov3-63/+54
2016-09-12avoid siting a avatar at 0,0,0UbitUmarov1-7/+33
2016-08-28mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov1-2/+28
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov4-7/+26
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov3-13/+8
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov4-4/+38
2016-08-27reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov1-8/+14
on sits AToffset for some reason ATaxis got in there (needs testing)
2016-08-27remove excess dataUbitUmarov1-4/+1
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-6/+46
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov1-11/+3
physics single caps message per selection request
2016-08-25 first step changing Object Select codeUbitUmarov1-18/+33
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov1-24/+1
temporary Fix, entire Object select code needs to be changed
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov1-0/+1
option (default one)
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-23 coment some debug messagesUbitUmarov1-1/+1
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov1-21/+46
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2-8/+3
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-16 fix tests acordingUbitUmarov1-2/+4
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 fix misspelled message mantis: 7996UbitUmarov1-1/+1
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov3-30/+23
to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov1-5/+6
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov3-11/+97
look that great so don't use it still.