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2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
reusing a shared one than may not be valid
2012-10-28Set the script state to new rez when a scriptis saved, rather than region start.Melanie1-1/+1
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
a bug where "Force object permissive" god action would fail to reset child prim permissions.
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
it's being iterated
2012-10-28 more debugUbitUmarov1-0/+2
2012-10-28 remove pre physics build testingUbitUmarov1-1/+1
2012-10-28 Add some extra debug on scene closeUbitUmarov1-1/+9
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie4-14/+29
of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-08Change permissions on child prim inventory items when god mode "forceMelanie2-2/+10
permissive" is used.
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-4/+9
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-19/+23
now
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov1-0/+2
for all physics engines)
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov1-4/+15
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-24If an asset upload transaction doesn't exist for a CreateInventory request,Melanie1-1/+1
simply process it as if UUID.Zero had been given.
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
We can't put it back so we don't need to know.
2012-09-16Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie1-1/+1
a viewer from being logged out after an otherwise successful teleport.
2012-09-14Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie1-1/+1
2012-09-11Add the option to have variable costing for uploadsMelanie1-2/+2
2012-09-07 One more redundante ParcelProprieties on loginUbitUmarov1-0/+2
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
since this is already on own thread and its at the end of it.
2012-09-04Make friend notifies and closing child agents async because both canMelanie1-1/+1
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov1-1/+2
flight. FS 4.2.2 does not.
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2-3/+3
it's own sub-method
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
not yet initialized
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
newgroup information avaiable.
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-5/+55
movement lag.
2012-08-29 A few more changes to keyframesUbitUmarov3-64/+116
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
crossing retries and not still another thread, etc...
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov5-111/+299
threads overlaps, some null objects exceptions, region crossing...
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
DataFormat enum, using values from the KFM constants
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie1-1/+1
sim killer.
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-18Make the console output from the reigon console hookableMelanie1-0/+4
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie2-24/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2-8/+8
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+15
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie3-0/+16
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie1-0/+39
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.