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2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie1-0/+12
periodically.
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie5-25/+38
other way because SOG doesn't technically exist in the DB
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie4-9/+7
code.
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
Buoyancy, Force and Torque
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie3-0/+330
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov3-35/+98
Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie1-2/+1
VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2
invisible attachments again but could help the appearance issues.
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)2-10/+20
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie1-0/+3
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie2-2/+5
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie1-2/+22
to match SL.
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)1-8/+2
constructor and never subsequent set to null.
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
This is a valid check because the caller could supply an invalid uuid.
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)1-11/+1
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory ↵Justin Clark-Casey (justincc)1-8/+4
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen1-4/+8
http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)1-15/+14
that had come up after the NPC was created.
2012-02-20More improvements on agent position updates: if the target sims fail, ↵Diva Canto1-5/+2
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2-7/+15
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19Uncomment serializationMelanie1-3/+3
2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117
2012-02-19Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov3-4/+260
SceneObjectSerializar.cs until proper testing
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19 moved vehicle from SOG to SOPUbitUmarov3-104/+79
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen1-3/+3
http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-18 missing paramenters init plus some cleaningUbitUmarov1-91/+16
2012-02-18 added a EnUsCulture whatever that is..UbitUmarov1-4/+3
2012-02-18a bit less human readable xmlUbitUmarov1-25/+25
2012-02-18 added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov1-1/+84
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov2-163/+175
serializer, tried to control m_dupeInProgress
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ↵UbitUmarov2-13/+57
need xml)
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov3-30/+541
deserialize, etc
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ↵Justin Clark-Casey (justincc)1-2/+2
not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake1-0/+24
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21