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2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117
2012-02-19Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov3-4/+260
2012-02-19 moved vehicle from SOG to SOPUbitUmarov3-104/+79
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18 missing paramenters init plus some cleaningUbitUmarov1-91/+16
2012-02-18 added a EnUsCulture whatever that is..UbitUmarov1-4/+3
2012-02-18a bit less human readable xmlUbitUmarov1-25/+25
2012-02-18 added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov1-1/+84
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2-163/+175
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ne...UbitUmarov2-13/+57
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov3-30/+541
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)1-2/+2
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...Dan Lake1-0/+24
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2-2/+2
2012-02-16If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...Justin Clark-Casey (justincc)1-12/+22
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2-6/+9
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2-6/+9
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake1-0/+1
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie3-54/+181
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-14Prevent object loss and positioning outside the region with failed object simMelanie1-0/+4
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11scenepresence change! in standup() give avatar a physical actor after decidin...UbitUmarov1-0/+10
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)1-7/+4
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)1-1/+2
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2-0/+11
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)1-1/+1
2012-02-08initial introdution of physics actor building control.UbitUmarov3-9/+58
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)4-10/+54
2012-02-08first change in SOP. in AddPrimShape(..) give physics the world rotation and ...UbitUmarov1-2/+4
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)1-1/+25
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
2012-02-07Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)1-8/+4
2012-02-05Make configuration uniformBlueWall1-3/+3
2012-02-04change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon1-1/+1
2012-02-04Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...Justin Clark-Casey (justincc)3-22/+21
2012-02-03Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...Justin Clark-Casey (justincc)1-74/+29
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake1-4/+7
2012-02-02Commenting out new event until I can fix OpenSim tests. Currently, testing ob...Dan Lake1-6/+6
2012-02-02OpenSim tests do not always create an EventManager so calls to trigger events...Dan Lake1-2/+6
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake2-20/+22
2012-02-02Streamline banning code using existing methods.Melanie1-3/+13