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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-13
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
1
-4
/
+36
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
1
-2
/
+2
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-0
/
+6
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+6
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-4
/
+11
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-2
/
+13
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2
-31
/
+25
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
1
-4
/
+8
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-11-20
Fix movetotarget on mega regions.
Iain Oliver
1
-3
/
+21
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
26
-1805
/
+566
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-0
/
+33
2012-11-12
Completely remove the IRegionModule interface
Melanie
1
-55
/
+0
2012-11-12
Stop closing old style modules
Melanie
1
-9
/
+0
2012-11-12
Remove the old style module loader and all references to it
Melanie
4
-350
/
+12
2012-11-11
document & 80-character width terminal formatting
SignpostMarv
1
-36
/
+78
2012-11-11
moving windlight-sources to correct namespace-named folder (world); add Light...
PixelTomsen
1
-0
/
+33
2012-11-10
One more module converted: CloudModule.
Diva Canto
1
-1
/
+1
2012-11-10
80 character-width terminal formatting of IDialogModule interface, removing s...
SignpostMarv
1
-23
/
+28
2012-11-10
Documenting parameters of methods on the IDialogModule interface
SignpostMarv
1
-33
/
+73
2012-11-10
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2
-35
/
+70
2012-11-09
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
1
-1
/
+1
2012-11-09
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
1
-1
/
+1
2012-11-09
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, int...
SignpostMarv
1
-0
/
+2
2012-11-04
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2
-0
/
+18
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
1
-0
/
+2
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
1
-0
/
+2
2012-11-02
actually remove the use of random on persist timmings
UbitUmarov
1
-4
/
+6
2012-11-02
Create a new random when needed using normal time based seed instead of
UbitUmarov
1
-2
/
+5
2012-11-02
Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
1
-3
/
+3
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-1
/
+1
2012-10-31
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2
-17
/
+48
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
2
-0
/
+17
2012-10-30
Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
1
-1
/
+1
2012-10-30
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-10-30
Put back the collision sound shim into SOP
Melanie
1
-0
/
+29
2012-10-29
documenting some params on ISoundModule methods
SignpostMarv
1
-7
/
+16
2012-10-29
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
1
-0
/
+3
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2
-2
/
+2
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2
-79
/
+24
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
1
-4
/
+5
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
1
-2
/
+2
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
1
-0
/
+11
2012-10-29
transposing preload sound onto sound module
SignpostMarv
2
-31
/
+10
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