index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-02-19
simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
UbitUmarov
1
-77
/
+117
2012-02-19
Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
3
-4
/
+260
2012-02-19
moved vehicle from SOG to SOP
UbitUmarov
3
-104
/
+79
2012-02-18
missing paramenters init plus some cleaning
UbitUmarov
1
-91
/
+16
2012-02-18
added a EnUsCulture whatever that is..
UbitUmarov
1
-4
/
+3
2012-02-18
a bit less human readable xml
UbitUmarov
1
-25
/
+25
2012-02-18
added some ToXml2 to SOGVehicle ( unused untested )
UbitUmarov
1
-1
/
+84
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2
-163
/
+175
2012-02-18
vehicle parameters do cross (i hope) on regions in same instance ( others ne...
UbitUmarov
2
-13
/
+57
2012-02-18
let SOG know about vehicles. Still needs serialization and applyphyscis on d...
UbitUmarov
3
-30
/
+541
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-1
/
+8
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2
-6
/
+9
2012-02-14
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
1
-0
/
+1
2012-02-14
Implement region crossing of sitting avatars. Edit mode and llSetPos work
Melanie
3
-54
/
+181
2012-02-14
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-02-14
Prevent object loss and positioning outside the region with failed object sim
Melanie
1
-0
/
+4
2012-02-13
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
1
-5
/
+9
2012-02-11
scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
1
-0
/
+10
2012-02-11
Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
1
-7
/
+4
2012-02-10
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-10
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2
-0
/
+11
2012-02-09
If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
3
-9
/
+58
2012-02-08
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
4
-10
/
+54
2012-02-08
first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
1
-2
/
+4
2012-02-07
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-07
Add TestAddTaskInventoryItem()
Justin Clark-Casey (justincc)
1
-1
/
+25
2012-02-07
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-02-07
Add a regression test to compile and start a script. Remove Path.GetDirector...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-05
Make configuration uniform
BlueWall
1
-3
/
+3
2012-02-04
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
nebadon
1
-1
/
+1
2012-02-04
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...
Justin Clark-Casey (justincc)
3
-22
/
+21
2012-02-03
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
1
-74
/
+29
2012-02-03
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
1
-4
/
+7
2012-02-02
Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
1
-6
/
+6
2012-02-02
OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
1
-2
/
+6
2012-02-02
ObjectAddedToScene event should be fired when duplicating objects
Dan Lake
2
-20
/
+22
2012-02-02
Streamline banning code using existing methods.
Melanie
1
-3
/
+13
2012-02-02
Improve reliability of script state saving by covering various saving
Melanie
2
-14
/
+17
2012-02-02
Fix remembering attachment point and position when an item is rezzed in world.
Melanie
1
-1
/
+19
2012-02-01
Add event RegionHeartbeatEnd for modules interested in coordinating activity ...
Dan Lake
2
-10
/
+36
2012-02-02
Improve reliability of script state saving by covering various saving
Melanie
2
-13
/
+16
2012-02-01
Small optimization to last commit
Melanie
1
-5
/
+5
2012-02-01
Fix copy/paste errors
Melanie
2
-3
/
+3
2012-02-01
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
1
-1
/
+11
2012-01-31
Implement "show object uuid <uuid>" console command.
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-01-31
Move object delete commands into a commands region module, in preparation for...
Justin Clark-Casey (justincc)
1
-104
/
+0
2012-01-31
Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-01-31
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...
Justin Clark-Casey (justincc)
2
-0
/
+8
2012-01-30
Comment debug spam
Melanie
1
-3
/
+3
[next]