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2013-11-29Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2-21/+2
2013-11-29Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)1-3/+3
2013-11-29Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)1-8/+11
2013-11-29Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)1-1/+1
2013-11-28varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2-1/+15
2013-11-28varregion: many replacements of in-place arithmetic with calls toRobert Adams1-2/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-7/+49
2013-11-26Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)1-13/+15
2013-11-26fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)1-3/+28
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+2
2013-11-23Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)1-2/+0
2013-11-23Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)1-1/+1
2013-11-23fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)1-1/+1
2013-11-23Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)1-1/+1
2013-11-23Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)1-0/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-2/+7
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2-3/+3
2013-11-13Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2-2/+73
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams5-39/+51
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams2-9/+9
2013-11-03varregion: send the proper terrain patch layer code for large terrain.Robert Adams1-23/+21
2013-11-01varregion: push TerrainData implementation up and down the database storage s...Robert Adams4-8/+41
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2-28/+27
2013-10-17After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2-8/+4
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams2-19/+7
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz3-72/+158
2013-10-15Made terrain uploads thread-safeOren Hurvitz1-0/+5
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams5-148/+90
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines re...Robert Adams1-2/+2
2013-10-07varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...Robert Adams1-0/+958
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams4-115/+219
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams4-18/+18
2013-09-27minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)4-12/+12
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)4-29/+17
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams4-115/+219
2013-09-25Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams4-18/+18
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)1-0/+3
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2-0/+21
2013-09-20Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)1-5/+33
2013-09-20Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)1-3/+3
2013-09-19UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz1-1/+14
2013-09-19For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)1-1/+1