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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-03-03
Make Keyframe motion cross regions again
Melanie
2
-2
/
+4
2013-02-18
Fix an issue where the viewer would request the seed cap before
Melanie
2
-19
/
+39
2013-02-14
Add an event and some logic to allow customizing Simulator Features by avatar
Melanie
1
-1
/
+5
2013-02-12
Revert "Make keyframes use the sim's frame timer"
Melanie
1
-8
/
+15
2013-02-12
Revert "Push updates from keyframe directly to the front of the output queue ...
Melanie
3
-24
/
+9
2013-02-12
Push updates from keyframe directly to the front of the output queue rather
Melanie
3
-9
/
+24
2013-02-11
Make keyframes use the sim's frame timer
Melanie
1
-15
/
+8
2013-02-11
Refactor KeyframeMotion to use one timer class per scene
Melanie
1
-20
/
+75
2013-02-07
Actually plumb the new values to physics.
Melanie
1
-0
/
+20
2013-02-07
Rename Bounciness to Restitution
Melanie
2
-6
/
+6
2013-02-06
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
Melanie
2
-0
/
+9
2013-01-31
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-31
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
Melanie
1
-0
/
+81
2013-01-30
Change keyframe motion to use a single timer for all objects. This is required
Melanie
1
-236
/
+229
2013-01-27
Send moving_end event to scripts when keyframed motion ends.
Melanie
1
-0
/
+10
2013-01-27
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
1
-6
/
+7
2013-01-26
Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
Melanie
2
-2
/
+2
2013-01-26
Stop temp-on-rez object from being deleted while an avatar sits on them
Melanie
1
-1
/
+1
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-2
/
+2
2013-01-21
Add accessors to allow serializing rot and position targets
Melanie
1
-2
/
+12
2013-01-21
Limit active at targets to 8
Melanie
1
-2
/
+6
2013-01-21
Prevent scene from holding references to SOGs with attargets beyond SOG deletion
Melanie
1
-6
/
+12
2013-01-17
revert the test, sending again appearance to self in
UbitUmarov
1
-1
/
+1
2013-01-17
*TEST TEST TEST* don't send AvatarAppearance to self
UbitUmarov
1
-1
/
+1
2013-01-16
dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
2
-1
/
+3
2013-01-15
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
1
-1
/
+1
2013-01-11
go back bypassing sog updates control (test)
UbitUmarov
1
-12
/
+12
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-11
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
1
-16
/
+3
2013-01-11
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
1
-10
/
+18
2013-01-11
keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
1
-2
/
+6
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-08
Remove now superfluous update of m_lastSize
Melanie
1
-3
/
+0
2013-01-08
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
1
-0
/
+2
2013-01-08
Prevent avatar data from being sent during login when it's not valid and
Melanie
2
-2
/
+6
2013-01-08
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
1
-1
/
+9
2013-01-08
Remove sending AvatarData because this also happens on login, where it chokes
Melanie
1
-9
/
+1
2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-49
/
+59
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
1
-0
/
+17
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+4
2012-12-29
* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
1
-2
/
+2
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